PSP? Pah! Fireworks? ::scoff::!! I'm an Adobe fan, through and through.
Just don't remind me that the two are the same now! I'm still struggling to come to terms with the fact that my posh Telewest cable service has been BOUGHT OUT by smeggy underclass NTL!! Waaaaaaaaah!!
Nope, it's still a very complicated interface... But after you get used to it, you'll realise that it really isn't so far behind those (very expensive) programs by Adobe or Corel...
I have read and searched thru the forum back and forth, but couldn't find an answer for my noobish quesiton:
How can I put the camera for a birdeye view so high, that I can make a single screenshot of the whole Autocross layout? I remember there was some kinda hack for that. Or some other solution for Autocross (or other map) birdeye views? Even some crappy ortho top view would be better than nothing.
Thanks guys, but can the camera go higher than 40m? Some hex editing maybe? Just if you know, if there is no such finished working solution, forget it as another idea of this kind ---> illepall
edit: I've tried max height 40m and max width of FOV and the engine is already having difficulties with a depth buffer (chalk on layouts tend to dissappear), so maybe anything higher than 40m is not such a bright idea.
Thanks for your tips though!