LFS 0.3H6 was the very last release under the S1 name, fixing a few bugs from previous 0.3H releases.
PATCH H6
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PATCH H6 fixes an old bug that showed up massively in PATCH H5
This old bug, when combined with the H5 optimisation, could cause
cars to fall underground, specially the front end of the MRT5.
PATCH H5
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PATCH H5 is mainly to test an improvement in frame rate when online.
1) Reduced CPU usage in remote car collision detection
2) Smoothed the motion of the car squares on the small map display
3) Fixed the flashing cars on the boundary of multiplayer draw distance
PATCH H4
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The main purpose of PATCH H4 is to test another attempted bug fix.
The rare "car stops and flickers when someone else leaves the pits" bug
still comes up. There's no known way to reproduce the bug at will,
so it's very hard to find and fix.
This patch includes extra protection for the bug, and shows various
red error messages if the bug is found and corrected.
1) Extra protection for the car flickering bug
2) Fix for a possible crash
3) RAF output : spring / dampc / dampr / brake corrected : int -> float
Changes in PATCH H3
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1) Sometimes, some objects could flicker rapidly on and off. An example
was at South City Long, before turning right at the corner after the
hairpin, a traffic light on the right would flicker on and off.
This patch reprocesses the draw lists when loading a track, and should
eliminate most cases of objects that vanish for a moment.
2) When exiting from the multiplayer section soon after getting a list
of games, sometimes you would be forced to wait for several seconds
while watching a message "Closing X connects".
This patch asks windows to terminate the connects immediately, so in
most cases you should not see this message again.
Changes in PATCH H2
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1) Sometimes, you can receive corrupted UDP packets. In some cases this
could cause a rare bug where your own car would start flickering from
one side of the track to the other for a while.
This patch contains a few lines of extra code in an attempt to stop this
happening. When the bug would have come up, LFS displays a message in
red : "Corrupted UDP Packet".