Erm, ok firstly the Wright Brothers flew 7 years previously, and secondly they didn't exactly use a computer simulation to build it.....
My point (which, yet again in this thread you have completely missed as you did with Joe and Tomba) is that you can create an incredibly realistic simulation of an aircraft before it's even built, using maths and physics. You're not just creating a model you don't know about, but you're using the results to refine your model of something you've never made. You don't need to know what the behaviour should be in the end because if you follow the physics, it'll happen anyway
I know who first flew it was just a lovly little pic i stumbled across
See even scawn understands that to create somthing first you must try it yourself.. good on him. he is obviously not foolish enough to think he can create somthign without trying it first
thats also probly why the Fbm is very similar to real life not perfect but great to drive in the sim... maybe bec he knew what it ha dto feel like
Have you seen the video where Scavier spends one day with FBM car/team and drives around it umpteen times, before they start developing the FBM? And probably they even consult the FBM guys in various stages of development, so you cant' declare that devs are just reading old books and just starting to develop a sim blindly.
Well if you think, the amount of time it took them to make the FBM which is arguably harder to code and design than a hot hatch, and yet the FBM didn't take 3 years.
That is a whole new discussion. Actually yours is a question which has been in mind too. My question is, how come the tyre physics limitations did not surface during the development of the 5-6 real cars, but it surfaced during the development of Sirocco. Probably it was in a slow road car like Sirocco, with ESP perhaps that the limitations of the current tire physics was more pronounced and exposed. Probably they started using some new testing techniques which were never used before, which exposed the limitations of the current tyre physics. The development of Sirocco, is waiting for new tyre physics and that is the main reason why it is getting late.
First, know before you talk... At various races in this year, Hamilton had tire overheating problems...
How he avoided this? Changed the way how he drive.
In real life races, you rarely drives in the limit. You need to save tires and fuel, so you will be constant, not fast.
Second, there is a reason why Scawen is doing new tire physics... The overheating problem is not new, Scawen found it and is working on new tire physics to fix that problem...
Third, the overheating problem is not so big when you can control the car... If you are a bad driver, you will overheat tires and lose control quickly, but you practice, you will handle the temperature and car easily and naturally...
wow!
you guy's are talking a lot of bullcrap...
don't see how the beheavior of the majority of you will help with the development and long-life that we all expect to see in LFS!
I sincerely hope that Scawen don't take these offensive post's seriously!
I know that I would rather own a Scirocco TSI with budget tyres than wait for 3 years for the garage to put a set of Goodyear F1 ASD2's on.
I also know about the ESP system in VW's as my car has exactly the same system. It applies brakes to all 4 corners independently in the event of a slide. It can act as a electronic diff when accelerating around corners (in the dry it works quite well, in the wet you'd just understeer) although that was not what it's designed for. Even with the system disabled the ESP is in a passive mode where it will still try to take steps to keep you safe.
It reads wheel speed, slip angle, steering angle, throttle position, there are lots of parameters it reads and computers to calculate what to do.
Now compared to the TC system that LFS already has, there is not a massive amount of difference aside from the wheel braking and he background calculations.
All I know is that they should have released the Scirocco - kept people happy with the release, even if it was not 100%, it would have been 95-98% finished aside from the ESP and the tyre models which would affect all cars anyway. If they had released the Scirocco it would keep the community happy for 6 months to a year at the very least, look how long the FBM effect lasted, people were very happy for over a year!
So if the Dev's reasoning is not wanting to release the Scirocco because of the lack of updated tyre physics, why don't the devs stop all the existing cars being used? After all, if their "baby" (as in the game, the LFS Project) needs to be perfect they already have imperfect cars driving around so the release of a car which is physically, at worst, the same as what's already there, what's the reason for withholding the car.
Either VW pulled the support which wouldn't have surprised me, or it's not ready, or the Dev's are really thinking people will hang around waiting for a SINGLE CAR which is already a few years late (and for which the real life life next-gen model will be out, probably before the original one is released in a game).
As for overheating tyres in LFS, I never had a problem except when I ran aggressive qualifying setups (designed for a couple of laps) over extended races when racing at close to WR times (CTRA brings back good memories, me, NickC, inferno boys, a lot of good racing back then).
In the early days, that was true. In the last 30 years, not really.
Today, when a new plane model climbs up into the real sky for the first time, the overall design is already set. The test pilot can only help to fine tune the plane's dynamics. It doesn't make much sense if the pilot tells the engineers to do fundamental changes to their work.
Air dynamics theory, data from existing models and computer simulation (plus a little talent) do the designing job now.
It's pretty obvious LFS is a hobby for all the 3 devs. Scawen has a family, who needs a paying job to sustain. With the amount of people on servers and knowing that most of them are oldschoolers it's pretty doubtful the money divided by 3 is enough for anything.
Eric releases content as slow as possible, in no way would this be a full time job, or else he'd be the slowest worker ever. Victor i have no ideia, but he cant do that much developing on LFS content by himself (which seems mostly Scawens and Eric's job), and with his programming skills he should have no trouble finding a good paying job.
All in all, i would expect a very slow release of content, or even a halt, if they give up on LFS for some other sim at the future surpassing them by far in physics, which is what they seem to value most.
LFS is still fun to drive, while there are people in the servers, but it's sad to see a game we all love and spent some much time of our life with just stop in time. I'm not really counting on it moving much more forward than this. Better just to forget LFS exists, come to this forum in a year and see what happened (if anything) .