The online racing simulator
Multiplayer lag issues
(6 posts, started )
#1 - Suvv
Multiplayer lag issues
I have returned to LFS after a break and I cannot play multiplayer due to lag issues which result in being kicked or lock up.

With Shift f8 i see TCP ER -300 issues every few seconds.

I have tried everything including the things suggested in these forums but with no luck.

Can anyone help please.

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System Information
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Time of this report: 1/2/2012, 20:26:32
Machine name: PC
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.111025-1629)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 12/18/08 11:24:55 Ver: 08.00.15
Processor: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs)
Memory: 3064MB RAM
Page File: 1001MB used, 3947MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode

------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.

--------------------
DirectX Debug Levels
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Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
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Card name: ATI Radeon HD 5800 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x6899)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_6899&SUBSYS_0B001002&REV_00
Display Memory: 1024.0 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.7240 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 11/10/2011 02:53:20, 304640 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: ati2mtag.sys
Mini VDD Date: 11/10/2011 03:42:12, 7493120 bytes
Device Identifier: {D7B71EE2-2BD9-11CF-FA6F-0A2BA1C2CB35}
Vendor ID: 0x1002
Device ID: 0x6899
SubSys ID: 0x0B001002
Revision ID: 0x0000
Revision ID: 0x0000
Video Accel: ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
Hi

What's the ping to the server(s) that you connect to? And what do you mean by "result in being locked up?"

What type of connection are you using? Dial up - or broadband? Are you using wi-fi or tethering via phone etc.?

If possible, run tests from both www.speedtest.net and www.pingtest.net and post the results here. Might be able to see if this is mainly down to internet connectivity issues... When you get the pingtest results - have a look here: http://www.pingtest.net/learn.php

i.e.


#3 - Suvv
BB connection directly wired not wireless Netgear DNF2200 router. Speed test below.





Note used to play this easily on a much slower link, have since moved house.
The speed is ok (slow, but playable) - the very high jitter (40 ms) might be the cause.

I would expect the line quality rating [B] to be much lesser due to the jitter value. Sorry, I'm out of ideas - hopefully someone else would have better advice/help.

What do you mean by "lock up"?
Quote from Suvv :I cannot play multiplayer due to lag issues which result in being kicked or [B]lock up[/B].

PS: Are you having issues on most servers?
i.e. you might be able to play perfectly well on UK-hosted servers whilst not being able to play at all in GER/NL/FR hosted servers...

Anyway, good luck in sorting it out.
#5 - Suvv
Thanks for looking.

Lock up is due to lag building up until it is many seconds and the game is hanging, have to then quit.

All mp servers are affected.

Anyone any ideas?
Download TCP optimizer ( Freeware ), execute the program, Set the slider to your connection speed, hit "Apply changes" leave it till finish ( Some secconds ) reboot pc and try again

Multiplayer lag issues
(6 posts, started )
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