I've always loved that LFS supports autocrossing, as that's my real world form of motorsports And I've been doing a fair bit of LFS autocross lately. I have a few ideas/suggestions/bug reports that could help the autocross experience hopefully without being too tricky or time consuming to consider.
- On a multiplayer autocross server, eventually all 24 results slots fill up, and no new people are able to have their results recorded. In autocross mode perhaps the results could simply knock the 24th person off the list and insert a new person into the appropriate place if they manage to do a time fast enough to get into the top 24? That way autocross servers don't become useless once the 24 player limit is reached.
- When in single player mode working on a setup, after I come out of the pits, the replay does not start recording - I'll often pull off a ripper of a lap, which I then can't save because it says it wasn't recording the replay. So I try to remember to hit shift-r right after I exit the pits to get the replay to start recording, but usually forget. Could the replay perhaps actually start recording again automatically after exiting pits?
- When in multiplayer, if I eventually pull off a great fast clean run, there doesn't seem to be a convenient way to save only my latest run to replay, instead it saves the entire multiplayer session up to that point. Is a save-latest-run's-replay-only facility at all feasable?
- How about a faster cone/object reset time in autocross mode? And perhaps also a smaller radius around cars that cause an object to delay resetting. Perhaps half the time/distance as for regular race track purposes. This would represent faster/braver corner workers Also it keeps the course usable even if some dork is zooming around hitting stuff, or if someone has stopped kinda near the course when a cone's down, etc.
- When a server is configured to only allow 2-3 people in the world at a time, it's frustrating when people don't know to spectate and accidentally (or deliberately) go into the pits, eating a slot up. Perhaps shift-s in multiplayer (but not single player) autocross mode could either switch to Spectate instead of Pits, or drop the person into spectator mode before automatically putting them into the garage? I like the idea of the second option, so shift-s still puts the person into the garage - as that's where people expect to end up when they press shift-s. (And then add a keypress shortcut directly to spectator mode!)
- Maybe allow more than just 3 checkpoints during course creation? That's to prevent people from setting false times who figure out where the 3 checkpoints are and then just zoom directly to them to set artificially fast times. How about 256 checkpoints max? Then we could set one for every single gate/cone that a person needs to be within/to one side of.
- When in spectator mode we currently can't send a setup. I don't really see why we can't? Just leave the SS button in the list of current drivers on the server. This would greatly help when wanting to send a setup but without trying to get into the world when the server is limited to only 2-3 people on track at a time.
- On a multiplayer autocross server, eventually all 24 results slots fill up, and no new people are able to have their results recorded. In autocross mode perhaps the results could simply knock the 24th person off the list and insert a new person into the appropriate place if they manage to do a time fast enough to get into the top 24? That way autocross servers don't become useless once the 24 player limit is reached.
- When in single player mode working on a setup, after I come out of the pits, the replay does not start recording - I'll often pull off a ripper of a lap, which I then can't save because it says it wasn't recording the replay. So I try to remember to hit shift-r right after I exit the pits to get the replay to start recording, but usually forget. Could the replay perhaps actually start recording again automatically after exiting pits?
- When in multiplayer, if I eventually pull off a great fast clean run, there doesn't seem to be a convenient way to save only my latest run to replay, instead it saves the entire multiplayer session up to that point. Is a save-latest-run's-replay-only facility at all feasable?
- How about a faster cone/object reset time in autocross mode? And perhaps also a smaller radius around cars that cause an object to delay resetting. Perhaps half the time/distance as for regular race track purposes. This would represent faster/braver corner workers Also it keeps the course usable even if some dork is zooming around hitting stuff, or if someone has stopped kinda near the course when a cone's down, etc.
- When a server is configured to only allow 2-3 people in the world at a time, it's frustrating when people don't know to spectate and accidentally (or deliberately) go into the pits, eating a slot up. Perhaps shift-s in multiplayer (but not single player) autocross mode could either switch to Spectate instead of Pits, or drop the person into spectator mode before automatically putting them into the garage? I like the idea of the second option, so shift-s still puts the person into the garage - as that's where people expect to end up when they press shift-s. (And then add a keypress shortcut directly to spectator mode!)
- Maybe allow more than just 3 checkpoints during course creation? That's to prevent people from setting false times who figure out where the 3 checkpoints are and then just zoom directly to them to set artificially fast times. How about 256 checkpoints max? Then we could set one for every single gate/cone that a person needs to be within/to one side of.
- When in spectator mode we currently can't send a setup. I don't really see why we can't? Just leave the SS button in the list of current drivers on the server. This would greatly help when wanting to send a setup but without trying to get into the world when the server is limited to only 2-3 people on track at a time.