Were before saying anything, to clear things straight up -I love LFS.But at the same time since 2005 were s2 was released there was basically nothing of large scale been released.Sure Scawen released many patches that smoothed online play,increased the race grid,improved physics and as of lately increased the maximum amount of objects on tracks and made it possible to have open tracks.Sure all the above were great and got lfs very polished.But.....What else ? I remember for years since 2008 a promised new car....the infamous scirocco...Come on now...for God's shake....One car ? There are at least 50 triple-A quality cars for Rfactor (100 if you count the open wheelers,le mans and gt cars too).Grand tourismo 5 ? At least 200 ultra modeled cars and along the normal ones make it 1000+ ....Forza 4 ? The new Ferrari game ? And as i have said here 1000 times....just go over LFSMODS and take a look yourself ,you will find more than a dozen very high quality cars.(through all look slightly off while ingame because of tires looking slightly off because of some locked parameters)
They could easily make a contest and have the best cars chosen to be included in a new version or something..But to model one car in 3d studio ,even if you are not super talented it is more than feasible in less then a 2 weeks ....Not....4 years....
About tracks ? Ohh yes the infamous Rockingham story..Yes they have finished it and wait to have it for s3 BUT SO WHAT ? It is not Spa or Rouen or Norchliefe or brand hatch or circuit de la sarthe or monako or valencia or macau or pau or monza or isle of man.....It is a run of the mill track ,short,without any elevation variances,flat and without any interesting scenery....You know for how long people will play it ? Probably for a week or two....max.....
And ok i know LFS was never about graphics.If it was about that i would have stopped caring for it ages ago...But.....come on now,still a dx8 render ?
Other games use dx11 like the upcoming project cars,probably the ferrari game,gtr3,asseto corsa and even dx9 if used properly has good shaders and hdr lighting effects.
I never asked about a new dx11 graphics engine-BUT HOW hard could it be to upgrade the render to dx9 at least and support real time lighting/reflections,shaders and hdr ? Those effects along some high resolution textures could give a new life to lfs and for some time bring people sick of racing the same tracks to race for some time more as those tracks would look different ...
So...what my point is ? Well we all know scawen is still working on the game.Now if it is full time or whenever he finds some time thats another matter.Many people have bought and supported lfs along all these years ,not counting sponsors.So even if they don't have the time or enthousiasm they had in the early days ,could they not at least hire for a couple of months a few professionals to help them with modeling and remodeling and texturing/retexturing the existing tracks/cars along a dozen new ones ?
At the same time they could try to upgrade their engine and in the process give new life to lfs...
They could easily make a contest and have the best cars chosen to be included in a new version or something..But to model one car in 3d studio ,even if you are not super talented it is more than feasible in less then a 2 weeks ....Not....4 years....
About tracks ? Ohh yes the infamous Rockingham story..Yes they have finished it and wait to have it for s3 BUT SO WHAT ? It is not Spa or Rouen or Norchliefe or brand hatch or circuit de la sarthe or monako or valencia or macau or pau or monza or isle of man.....It is a run of the mill track ,short,without any elevation variances,flat and without any interesting scenery....You know for how long people will play it ? Probably for a week or two....max.....
And ok i know LFS was never about graphics.If it was about that i would have stopped caring for it ages ago...But.....come on now,still a dx8 render ?
Other games use dx11 like the upcoming project cars,probably the ferrari game,gtr3,asseto corsa and even dx9 if used properly has good shaders and hdr lighting effects.
I never asked about a new dx11 graphics engine-BUT HOW hard could it be to upgrade the render to dx9 at least and support real time lighting/reflections,shaders and hdr ? Those effects along some high resolution textures could give a new life to lfs and for some time bring people sick of racing the same tracks to race for some time more as those tracks would look different ...
So...what my point is ? Well we all know scawen is still working on the game.Now if it is full time or whenever he finds some time thats another matter.Many people have bought and supported lfs along all these years ,not counting sponsors.So even if they don't have the time or enthousiasm they had in the early days ,could they not at least hire for a couple of months a few professionals to help them with modeling and remodeling and texturing/retexturing the existing tracks/cars along a dozen new ones ?
At the same time they could try to upgrade their engine and in the process give new life to lfs...