tristan, i agree with your reply. it sounded much less elitist than the original thread i was refering to.
you talk about ambitious drivers working to get better, you do not talk about skilled or unskilled anymore.. and you're completely right here...
i'm one of those unskilled ambitious drivers - i practiced for ages in S1 to break the 1:39.9 barrier on BL1 with the XFG and only started racing online on occupied public servers after that. running 1:39's or 1:38's in S1 (although it was harder than in S2) takes some more talented guys probably 3 or 4 laps with a decent setup - some have never made it because the lack even more talent than i do.
i try to get better, do practice ususally the first few laps offline or at least on an empty server or private server, where i do know all the other racers.
but still i am one of those that might be overcautious in T1 and breaks too early - so i would be one of these guys that is classified as unprofessional in the original post and that should better be playing GT4. now there are tons of guys like me. trying to get better on every lap and every track they run within their limits set by practice time and given talent and i do think that these guys belong into LfS as well as into racing in real life.
and there is no system that can decide if someone is willing to learn and to get better and makes a mistake or if he is just too stupid to follow rules and wants to take out others... the only way is to join private servers where you know all racers - that'S why i was talking about additional serverside filters, making it possible to decide as a host, if there are certain requirements needed for a racer to join. this way the host would decide if a certain amount of experience is needed or a certain speed level and the joining drivers would most likely find a server with pretty equal opponents
this can never be a general rule for the sim, since no statistc could see if a new driver without any online records is talented or not, is a wrecker or drives clean and so on - but i t could be very useful as a filter and would allow more people to join high-class-servers as the private server system
my thoughts were:
- online mileage as filter (at least xxxx miles driven online)
- PB's as filter (at least 1xx% of the WR as PB to join the server)
- finished races as filter (at least xxx finished races to join the server)
- online credits (at least xxxx credits to join the server)
usually deliberate wreckers do not finish races very often, bad drivers do, so not a perfect filter. PB'S are also not perfect, because a lot of ruthless drivers are very fast but a lot of cautious 'gentleman drivers' will never reach the PB filter, same goes for mileage or credits
but i think ALL suggestions would be better than forcing drivers to take offline tests just to drive a car online - look at the forced career mode of rfactor and how most of us called it - arcadey.. well these driving tests are exactly the same if they are forced...
you talk about ambitious drivers working to get better, you do not talk about skilled or unskilled anymore.. and you're completely right here...
i'm one of those unskilled ambitious drivers - i practiced for ages in S1 to break the 1:39.9 barrier on BL1 with the XFG and only started racing online on occupied public servers after that. running 1:39's or 1:38's in S1 (although it was harder than in S2) takes some more talented guys probably 3 or 4 laps with a decent setup - some have never made it because the lack even more talent than i do.
i try to get better, do practice ususally the first few laps offline or at least on an empty server or private server, where i do know all the other racers.
but still i am one of those that might be overcautious in T1 and breaks too early - so i would be one of these guys that is classified as unprofessional in the original post and that should better be playing GT4. now there are tons of guys like me. trying to get better on every lap and every track they run within their limits set by practice time and given talent and i do think that these guys belong into LfS as well as into racing in real life.
and there is no system that can decide if someone is willing to learn and to get better and makes a mistake or if he is just too stupid to follow rules and wants to take out others... the only way is to join private servers where you know all racers - that'S why i was talking about additional serverside filters, making it possible to decide as a host, if there are certain requirements needed for a racer to join. this way the host would decide if a certain amount of experience is needed or a certain speed level and the joining drivers would most likely find a server with pretty equal opponents
this can never be a general rule for the sim, since no statistc could see if a new driver without any online records is talented or not, is a wrecker or drives clean and so on - but i t could be very useful as a filter and would allow more people to join high-class-servers as the private server system
my thoughts were:
- online mileage as filter (at least xxxx miles driven online)
- PB's as filter (at least 1xx% of the WR as PB to join the server)
- finished races as filter (at least xxx finished races to join the server)
- online credits (at least xxxx credits to join the server)
usually deliberate wreckers do not finish races very often, bad drivers do, so not a perfect filter. PB'S are also not perfect, because a lot of ruthless drivers are very fast but a lot of cautious 'gentleman drivers' will never reach the PB filter, same goes for mileage or credits
but i think ALL suggestions would be better than forcing drivers to take offline tests just to drive a car online - look at the forced career mode of rfactor and how most of us called it - arcadey.. well these driving tests are exactly the same if they are forced...