Yeah I've said that same thing for quite a while now. The cars just change direction so fast, and they use to change inertia values constantly in beta (still got some release notes from it).
You mean watching a crashed stream?
Was in spectator slot and broadcasted some of it for people on TS.
Nah, use Livestream. Allows the users to adjust what video quality they like (Mobile, low, medium, high, HD) and am able to push out 720p. I've done Twitch/own3d, and while I can push out the same quality, it has a lot less freedom as far as qualities, screen size, chat, etc.
So I can push out near the same quality of those other broadcasters, but the problem is that I do it on my own personal PC, so the broadcasting team would always be mainly me, and it is hard to dedicate that much time to it.
Speaking of broadcasts, anyone watch the V8SC series broadcasts? Here is a recorded version (less quality than live), pretty good racing.
"It amazes me to think that people actually STILL believe throttle braking, and the way it works in iRacing is just "the way it is" lol. I have never had to do it in other sims (rFactor,LFS,NKP) in such a ridiculous way. When I get on the brakes in a real car I actually have time to react to the weight transfer and position the car accordingly, instead of having this weird instant change in direction that is unnatural and unpredictable. I don't like having to react to little twitches and changes in the cars direction, because no real car is like that at all. Driving a real car fast is fluid and smooth, not twitchy and unpredictable. I will say this again, and I'm sure people with no experience will tell me I'm wrong, but I don't feel like the cars have enough inertia..they just shouldn't move as quickly as they do.
I do not like throttle braking at all, but it's the only way i can get a somewhat natural feel for the car under braking to where I can confidently brake late and deep. Atleast in some of the lighter cars.
It has nothing to do with the diff or whatever, it's just the way the car reacts too quickly. Why is this???? I know other drivers who have raced in real life can relate, so why is this such a mystery? Why is it that whenever you are going into a spin you can just lock up the brakes and the car will instantly snap straight? Mass much?"
I've always felt iracings weight transfer was exaggerated but I'm no expert. More wrong over there than just the tire model in my opinion. I'm just happy that I'm not the only one who feels this way.
Alot of the iRacing forum regulars are asslickers fo' sho'. Makes me laugh that alot of people think the tyre on grass physics are realistic. Not to mention throttled braking etc.
I use both at the same time in real life, but not like some guys do in iRacing. Not during full threshold braking. Though I could see where that technique could be useful.
Ultimately a driver's opinion doesn't hold much more weight than any old sim racer - both are witness statements. What actually demonstrates what is right and what is wrong is data. Evidence. It's so freely available in iRacing that it simply staggers me these days that people who are serious about their assertions don't prove them with the mountains of data that is being generated for them. Or, at least, go into the data, find something odd, and then ask more questions about it.
Turns out not that many people care that much, and so only a few people actually go far enough to find out more about the model they are analyzing.
By the way, I have been very fascinated by Scott Liang's postings. He seems to be one of those people that formulates an idea having only done no or very minimal investigation and then runs with it, formulating more ideas on top of his already assumption-ridden ones. In the thread Jshort posted he actually claims throttle while braking makes "ground effects."
Hi, guys. I just wrote up some functions to get the vehicle and tire slip angles out of the iRacing telemetry. Check forum here if this sounds like your cup of tea:
Todd I actually started testing that as soon as you posted. I took some telemetry from mine and a couple DWC people for the F1 car on the NTM. Would it be accurate to have 10deg slip on the front tires nearly every corner, while having up to 11deg on the rears in some corners? Personally I think it's a bit high but I don't know F1 tires at all.