I put a lot of effort on each texture that I did and I make a documentation to make it as real as posible. A lot of tests always thinking "it is possible to improve this improvement?" Of course I put attention at the detail because sure LFS looks much better if I put all the passion on it.
Next new. Will not update on the blog because I want to work on the grass to make the total comparison from original to RP 2012. This is just a gift for the community:
The secret is to know about optical effects (I'm not an expert, obviusly) and made testing. A lot of tests. Even the correct use of the light and shadows.
To see this in motion is impressive, of course.
I really didn't think increase the quality this way. I think LFS is impressive in this aspect. You can improve everything.
Thanks, anyway, TVE.
Finally I published the pics on the Blog. So if you want to see the images with more size, just click in the pics on the Blog.
Cheers.
EDIT:
Q & A, comments, suggestions, criticisms and flames are welcome.
It looks stunning, but I've noticed one little bad thing, in that sunset pic on the right side. The transition between two textures is not good there. http://i.imgur.com/NDGTO.png
Okay, I know that it is often hard to make a good texture because of a bad modelling (no offence to Eric). Fern Bay is one of the older tracks he made.
Oh that's a lovely shot there, looks promising so far
In my opinion, high-res textures (max 4096x4096 I assume, I may be mistaken though) do not affect FPS much, unless you have an extra old gamig rig with poor graphics card.
PS: It is really a pity that there hasn't been a chance for you, Lynce, to be an official LFS graphics artist, I'm sure it would bring a lot of fresh air into LFS and those gorgeous textures would be there by default. Well, I wish...
Well... as Martin says, this situation is possible. Perhaps 5 or 10 frames can be down.
Thanks.
I have a very poor specs on my PC.
1gb RAM. Intel Core 2CPU 6320 @ and 1,86 GHZ x 2.
Ati Radeon Sapphire x1550
Photoshop 7.0 from 2002.
These are my working tools.
By this reason I can't work with 4096 x 4096 dds files. My limit is 2048 x 2048.
I only can talk about my passion for this work to my favour.
Hahahahaha.
Hard?
Yeah, very hard because it needs to work from scratch again to make a good compatibility with Blackwood. Hehehehehe. Don't worry. Maybe Blackwood is the next for the next RP. I do not mean about 2nd addon. The 2nd addon will be a car.
Noted.
Thanks to you for your interest and comment.
C.A.R.S. Pixar's movie?
Cheers.
I have published the last pic with more size on the RP's Blog with new comments.
ME GUSTA! This is some really proper gravel, finally! You are on a good path, keep it going. So awesome to see again some LFS stuff activity. Lynce gives it new breath.