from what I read the base physics could be as old as 2002. FS2004 and FSX used them (they are quiet ok from my experience), and I'd be surprised if they made new ones for a Free2Play game.
If you set the airplane to 100000 feet and it starts spinning like mad without losing altitude, its the same physics
The truth is that Microsoft Flight is dedicated just for arcade people. It doesn't offer anything new or interesting for hardcore flight simulator users as I used to have over 1000 flight hours on IVAO network with Flight Simulator 2004. Just according the feedback received from Finnish aviation forum, I'm not gonna even try or want to waste my time with Flight. Really enjoyed and still going to be enjoying in such an community with IVAO thousands pilots online in daily basis.
I installed Flight after being excited by someone posting a link somewhere. My wheel was still plugged in so as the game jumped me into a 3rd person view of a plane (first impression: yikes!) I had about 5 seconds to figure out the controls by slamming my wheel from left to right and manipulating the pedals. In those 5 seconds (I did crash in the end) I saw enough erratic and arcadey swooping to convince me never to play this again.
I read the description but since it have no compatibility with google earth (Really lame move from google side) It wont give hi res tiles for the area I usually fly over.
Kinda sad but then there is always third party scenery with VFR, carefully aligned coastlines, rivers and bridges, real buildings standing where they suppose to so, not all is lost .
Even FS9 with HI Res scenery, REX, Active Sky and good plane still can make you go 'awwww'
Of course everything cost and I dont encourage piracy, but I dont condemn either
you know, it's funny... i thought about installing fsx on my prescott today, but didn't because i figured it would take all day to get it working right... and now ms flight is out. i might download it to try it, but if it only has a couple planes and a small parcel of unfamiliar land, i'll stick to fsx.
I've flown a Cessna 152, a Bulldog, and a Grob Vigilant (aircraft experience e-peen FTW ) In a real light aircraft there's a LOT more resistance to the controls, due to the airflow. You'd have a job ramming the stick to either side like you can with a game joystick, in a plane without powered control surfaces.
Because there's not enough resistance to stop you, the game lets you perform those huge input changes and the plane responds accordingly. I think if you had a FFB stick with enough force, it'd be much more lifelike.
Think of trying to reproduce the handling of a car with no power-steering in LFS, with just a cheap racing wheel to provide the FFB.