The online racing simulator
Specular/shine/reflection mask.
Had a thought for skin maps - shine/specular mapping. Jpgs can do 4 channels in CMYK; lfs uses RGB, so only 3 of them. Dds file may only handle 3. But one more channel is only another 8 bits per pixel... Addition of alpha channel for controlling amount of shine/reflection would add layer of realism to weathering.
Possible use of targa format (inbuilt alpha channel + RGB)?
Already suggested that idea, so +1
Would be cool to have chrome skins / matte skins
big plus
Very nice idea


I want my chrome McLaren skin!
Maybe also add a reflectivity slider to the rims? When the reflectivity is at full you get chrome (no diffuse color, just the reflectivity map) and when it's at 0 you get no reflectivity map and just the diffuse colour (matte).
Number readouts on the colour sliders would be cool too.
#8 - Racon
I don't like being the 'me too' guy, but I love these ideas
+1

DDS has alpha channel, so no need for TGA.

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