I mean in a proactive way, what is being done to stop cheating.
From the small numbers that are hanging around the servers these day's I'd take a guess that at least 10-15% of those are cheating - It's simply not good enough, the whole situation really is attacking the one thing LFS has left, clean, close and honest racing.
...neither is taking the 'word' of your fellow racers good enough.... the people around you....are they honest enough not to cheat? Do you rely on the server admins to deal with cheating?
Surely a simple way would be to kick and ban any driver whom get's from point X to point Z in a physically impossible time for engine setup?
It's a tricky one, how do you decide what is an impossible time ?
If it's way faster then the WR - like a couple of seconds, then sure that's easy, but then it's easy to spot that cheater and expose them anyway.
What about those who are cheating subtly - maybe they are a mid-level driver, but getting alien lap times. How do you catch them - their times are possible... you can't just ban someone because they are a couple of hundredths faster than the 'WR', what if they really are that good, some folks are.
In the past, I've been vote banned from servers for 'cheating' because I was winning easily, but there was no cheating involved, and I'm no alien - you have to be careful not to make false assumptions.
I suppose that it's something for Scawen to work on after the tyre physics are done. It should be possible for the client and server to work out if the acceleration and velocity are plausible for a particular set of player inputs and car state.
with a bit of luck, many of the current exploits will not work on the update with the new physics anyway.
Airio does that I belive. Although this system can be useless with some type of exploits.
I think you're hanging too much on demo servers. Yea, there has been a big increase of this kind of dirty stuff out there, but things are still rather clean on the S2 side.