Moin!
tl;dr: see bottom.
Currently I'm working on a small truck simulation game. Its not really about racing but more about getting it to work nicely...
Now I have a very simple drivetrain working that has kind of a gearbox and rigidly connected engine (no clutch and engine inertia, "instant" gear changes)
The next stage shall have an independently simulated engine that allows idle revving and therefore also some clutch usage. A better gearbox has almost become a side effect. On the input side I can obtain the wheels' rpm and an approximated torque induced into the drivetrain by the vehicle's movement. For force output, I can apply a torque to selected wheels.
tl;dr:
Since my knowledge seems a little limited here, I'm looking for some reading on the subject. Can you recommend articles or books especially concerning the drivetrain?
On one hand, I have looked into the university's lectures, but there its more about everything else (tyres, brakes, suspension, aerodynamics). On the other hand, everything I found on the web were really detailed engine simulation suites...
tl;dr: see bottom.
Currently I'm working on a small truck simulation game. Its not really about racing but more about getting it to work nicely...
Now I have a very simple drivetrain working that has kind of a gearbox and rigidly connected engine (no clutch and engine inertia, "instant" gear changes)
The next stage shall have an independently simulated engine that allows idle revving and therefore also some clutch usage. A better gearbox has almost become a side effect. On the input side I can obtain the wheels' rpm and an approximated torque induced into the drivetrain by the vehicle's movement. For force output, I can apply a torque to selected wheels.
tl;dr:
Since my knowledge seems a little limited here, I'm looking for some reading on the subject. Can you recommend articles or books especially concerning the drivetrain?
On one hand, I have looked into the university's lectures, but there its more about everything else (tyres, brakes, suspension, aerodynamics). On the other hand, everything I found on the web were really detailed engine simulation suites...