Yeah, reading back over this thread is interesting. I've been saying for ages that the sound generation system LFS has, needs a total re-work. I was at one point spending ages cutting new samples to try and make the actual engine sounds more realistic than the defaults, but it requires so much effort and a lot of patience. The sound engine itself is way too limited. It's frustrating having something that drives so realistically, when the immersion is totally ruined by very sterile sounds. For me personally, extremely realistic sounds would immerse me more in the drivers seat of the game than ultra-realistic graphics. I gave up on it in the end and lost all of the files and samples I had about 6 reformats ago! :sorry: