I know it was a bit of a discussion when the BF1 first came out, but I figured it might be a topic worth discussing.
I was just watching the France GP and noticed they pointed out the Mercedes-Benz engine had broken the "20k barrier" for RPMs. It seems that every other manufacturer has troubles breaking this barrier aswell, and topping out above 20k optimally is not so common. Yet the BF1 in LFS is rather efficient for its power.
If you watch the way most of the cars in F1 perform when reaching high RPMs, they are just struggling ever so slowly to even creep near the 20k mark (more-so the 19k mark). On average they all shift around or below 19k I'd imagine.
It just seems odd that the BF1 has such a long reving engine in LFS versus reallife V8 F1 cars. Maybe something worth looking at? Or just the limitations of the virtual world?
I was just watching the France GP and noticed they pointed out the Mercedes-Benz engine had broken the "20k barrier" for RPMs. It seems that every other manufacturer has troubles breaking this barrier aswell, and topping out above 20k optimally is not so common. Yet the BF1 in LFS is rather efficient for its power.
If you watch the way most of the cars in F1 perform when reaching high RPMs, they are just struggling ever so slowly to even creep near the 20k mark (more-so the 19k mark). On average they all shift around or below 19k I'd imagine.
It just seems odd that the BF1 has such a long reving engine in LFS versus reallife V8 F1 cars. Maybe something worth looking at? Or just the limitations of the virtual world?