update - can now race with 2 people at the same time. With a delay that is. The second racer is invited when the 1st has been on the track for 1 minute.
Also some more penalising is added (missing splits or just mocking about / not moving)
uhm thats weird... all the mods and stuff make it impossible to see what is actually wanted and what isnt... I guess the blue "shine" around the car (wheels rear) is not wanted?
actually it doesnt look like a screenshot, the car looks like cut with ps :X
it's a screenie...
believe me, sadly i don't seem to be able to reproduce that by any replay.
Anyhow, the blue shine isn't just around the rear wheels, it's around the whole car.
remembers me to cs-times where the teams had been super-lumeniscent colored red/blue and some "hero" was white... pfff.
btw, i'm looking for a new layout, but with more cones and other movable objects rather than only unmovable barriers. If anyone has a nice one (and where you don't get lost too easily) please contact me.
I just did some test runs and it works really well.
About the attempts counter: Does it count the attempts overall or only the attempts you did with the current laptime? In my case the counter got reset to one when I did my current pb (2:08.110).
Maybe you can try the autox layout Tweaker did for the MRT5? It's in the lessons directory (AU1_MRT_AutoX_1.lyt).
In fact we had ideas to do something very similar. ie, setup a layout database, insim program to track position etc, have a dedicated autox server with live stats. Of course there were problems with making things run smoothly so it didn't get too far.
Fortunately, you did it first and so far its turning out great. If there is anyway I can help I will be happy to. One thing I have planned is finishing that Layout Thingy program
New autox facilities allowed for creation of an un-short-cuttable layout (*). Thanks to this a change to the layout has been made, removing lotsa barriers and smoothing out some corners. And added some movable objects here and there to prevent wall bumping.
Also i decreased the invite interval by 10 seconds, to 50 seconds and allowing for 3 racers on the track simultaneously.
(*) this will be in the next patch, soon to be released in our test section, but we're already using it here on this autox host as it's still compatible with your current Ux version. Scawen will write all about it, so hold your questions please
Tyre pressure at minimum in the fronts, a little bit more in the rears
Full, or almost full, camber on the front tyres, 25-50% less on the rears (just don't give the rears too much grip, or you'll have problems on cornering)
Slight toe out for both front and rear tyres. I have a bit more rear toe out
Clutch pack at ~75% locking
Low and stiff suspension, obviously stiffer at the rear, both in spring strength and ARB
Driving tips:
Take it easy, don't overdrive the car
Screaming tyres and drifting is SLOW
Hug the inside of the corners. Obviously on some places the ideal line dictates that you get away from the inside a bit, but when there's a hairpin and you're not almost touching the barrier on apex (or you don't even see it on your screen), then you went through there wider & slower than necessary
It's better to be slow and finish the course than to "push it hard" and end up in a barrier o' doom
With GrantRs permission i can post a set he gave me awhile ago. Im not sure if its the set he used to post the '55 time but I changed the tyres to hybrids and it should be good for a sub 2 minute time with the right driver. It should be as a newbie set.
I've probably made a few tweaks since I gave you that one, sil3ntwar, but the key one being switching to hybrids. Here's the latest version of it, which I did the 55.7 with. Some people like it, some don't. I don't use first gear other than at the start, but that may not be the fastest technique.
I also have Norbi's setup (don't ask me for it, it's not mine to give away), which is pretty different. But it doesn't make me magically faster, it just feels different. Norbi's just a whole lot better than me
The key to driving either setup fast is exactly the same thing as AndroidXP was just mentioning - not overdriving the car! It's like driving typical 5hp indoor gokarts - any significant sideways sliding makes you slow because the vehicle just doesn't have much acceleration to make up for that speed loss. Make sure you slow enough when a tighter corner comes up. You can often accelerate quite hard and early - if you're not mashing your foot entirely down on the throttle. The throttle is analog, not digital, so take advantage of all those in between positions.