Sorry if this is old, I searched and found nothing.
Is the track width in the game realistic? Most tracks get as wide as a four or even five lane freeway, which seems like a bit much for anything other than the oval. I'm guessing it's probably done to allow more room for online races. Yet I think it's the primary cause of the lack of speed sensation. You gauge your speed based on the stationary objects and edges/walls of the track, and since tracks are so wide, those reference markers end up being too far away most of the time and therefore move pretty slow.
I get a pretty good sense of speed if I set up a narrow track in auto-x, so I bet if we had a fairly narrow track (2.5-3 car widths or so), it'd feel like your ripping through it even at low speeds.
Is the track width in the game realistic? Most tracks get as wide as a four or even five lane freeway, which seems like a bit much for anything other than the oval. I'm guessing it's probably done to allow more room for online races. Yet I think it's the primary cause of the lack of speed sensation. You gauge your speed based on the stationary objects and edges/walls of the track, and since tracks are so wide, those reference markers end up being too far away most of the time and therefore move pretty slow.
I get a pretty good sense of speed if I set up a narrow track in auto-x, so I bet if we had a fairly narrow track (2.5-3 car widths or so), it'd feel like your ripping through it even at low speeds.