Guys I think this is a case of collision physics in LFS. Its maybe the same problem like sometimes your tire sticks to the curb and you get over. Maybe this is happening because of the physics frequency or just not so good algorithm.
I think that algorithm isnt so well. There is always a delay so when the physics step came on the cars actually collided by a very small part of mesh so it got somehow connected. In other case if you are lagging more you get to the car in front by large part which puts you with some "equivalent" force back so you get unconnected. I think this bug is somehow specific.
Anyway I think this isnt the case its just connected to the whole collision problems.
I think that algorithm isnt so well. There is always a delay so when the physics step came on the cars actually collided by a very small part of mesh so it got somehow connected. In other case if you are lagging more you get to the car in front by large part which puts you with some "equivalent" force back so you get unconnected. I think this bug is somehow specific.
Anyway I think this isnt the case its just connected to the whole collision problems.