Yeah, no reason to get all complicated with it. We can make it much easier (to a point to where its not even FIA GT1 anymore
).
*Pre-Qual (both drivers needed / average taken)
**Q1 - Driver 1
**Q2 - Driver 2
*** Race 1 (Q race) Points: 10, 8, 7, 6, 5, 4, 3, 2, 1, 0 etc
****Race 2 (Champ race) Points: 25, 18, 15, 12 , 10, 8, 6, 4, 2, 1, 0 etc
*Only used if an overload of signups
**Can be done on two different servers at the same time to decrease total time of event.
***Grid is set by average of Driver 1 and 2 from each team.
****Grid set by finish of Q race.
Both Q and Champ race are 1 hour long. Both have a mandatory pitstop happening between 25-35 minutes, 4 tire change mandatory.
That keeps it pretty much the same. I don't like the idea of success ballast in fast cars. LFS' inertia physics can't handle it well IMO. This is just how I would like to see it done. Quickest and cleanest way (would still take roughly 2h 45m), and it should provide some good racing.