The online racing simulator
four things necessary
2
(27 posts, started )
Quote from Bluebird B B :Cheat detetcion relative to time won't work. Long time ago i lapped faster than wr on so sprint 1. Since other improved their setups, i am no longer fastest/or i am not good enough
But a system based om times would considered me a cheater.

I do notice some people with rubbish setups and even worse gearing manage to make fantastic times. Some case identical setups appear to be gripping and accelerating better and faster. Some will be really good drivers who are simply better than me and in a rare case it will be a cheater.

Only way to detect this, on server-side needs to to constant check on if physics-defined in game are not violated. Guess, it takes too much cpu-power unless lfs will start using at least 6 threads on server-side. Otherwise i see no way to check 20+ cars on the server-side for cheating.

well then the detection should be used on splits done by you vs competition on a regular basis with reuglar spot checks to make sure you're not being bumped or similar means of speeding up without haxxxxxxxx
Sam fully accept with you. Autorestart and brutal ban of haters first of all
2

four things necessary
(27 posts, started )
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