No, I don't think I will be trying to make those untranslated things translatable. Some could be done, but...
- some messages come from LFS World, so LFS cannot translate them
- some messages come from the master server and cannot be translated
- the engine sound editor is something that could change at some time
- pictures would be better than translating autocross object names
The priority on those is really low compared with other things I'd like to do.
About the lagging, I think you'll just have to see how it goes with the test patch. I'm trying to improve it, and there are serious reasons why it will work better. So let's see if that's true when it gets heavy public testing.
You shouldn't crash into an invisible (lagging) car. There is a possibility of a bad crash when a lagging car reappears in the same position as your own car. There is no plan to improve that problem in this patch.
- some messages come from LFS World, so LFS cannot translate them
- some messages come from the master server and cannot be translated
- the engine sound editor is something that could change at some time
- pictures would be better than translating autocross object names
The priority on those is really low compared with other things I'd like to do.
About the lagging, I think you'll just have to see how it goes with the test patch. I'm trying to improve it, and there are serious reasons why it will work better. So let's see if that's true when it gets heavy public testing.
You shouldn't crash into an invisible (lagging) car. There is a possibility of a bad crash when a lagging car reappears in the same position as your own car. There is no plan to improve that problem in this patch.