The online racing simulator
Windscreen Simulation
(11 posts, started )
Windscreen Simulation
Is there a windscreen simulation for LFS, It would be more immersive to have this feature with dirt collecting over time.

Thanks
Nope, it's online racing simulation, not a windscreen simulation
Seriously I think it's graphical eyecandy stuff left for S3.
It'd be nice to see, I guess if we do ever get it would be S3. I can't imagine how to go about the problem from a programming point of view though, especially when the dirt becomes an interactive object with the wipers. I don't envy any programmer who has to add the windscreen to a race game.

I would imagine that it would involve a full screen alpha'd object in the display where the texture is modified on the fly. a full screen alpha'd object may result in a lower framerate (although arguably it would not need to be shown until the first thing splatted onto it so wouldn't effect starting fps). Another option might be to use sprites and deal with each splat independantly, but then you wouldn't get the clear wipe-area effect on a dirty screen.
#4 - ajp71
The problem is you can have them so blatantly changing from one image to the next like in GTR. N2003 got it modeled pretty well. The problem is whether it's an option or not, in some N2003 servers it was forced, although I never found it to give more than a couple of frames drop.
The thing is though, you only really notice your screen is dirty when you focus on it. If you're looking through the screen, as you do when you're driving, you certainly can't see individual marks or splats, clearly, they just build up a haze over time. nKpro does it pretty well, there should never be clearly defined, in focus marks on the screen, because they would obstruct your view far more than they would irl.
You wouldn't need a full texture change, that'd be clumsy and draw attention away from the road (and as such cause more accidents).

All that would need to happen would be a small dirt patch (even just a selection of pixels) randomly placed across the screen as the dirt increases. Colin McRae 2 had what I remember as a good method of dirtying up the car like that - you didn't notice it as it happened, but you saw the filthy result at the end of the stage!

Of course that leaves the wipers thing, yet another key/button assigned and the smearing of the dirt across the window. That part I wouldn't want to be in charge of
Yes. I find the view of the interior (with the windscreen) a bit silly, as it just looks like there is not a window there, just a gaping hole. Surley, as LFS is apparnelty DX8, you can get a basic form of reflection on the window.
so... a wipers sim as well? illepall
I'd like to see something like this. I think RBR's rain looks better than GTR2's from the cockpit view at least, thanks to wipers and the better looking dirt/raindrops on the windscreen. In GTR2 the raindrops really look like some bullet holes.
Attached images
rain2.jpg
rain.jpg
raindrops on windscreen would be fine,
and the wipers,
and the water staying on parts on track,
going down in little rivers,
and aquaplanning there,
o no, its too much - showers only :/
but showers stop frequently so the track dries partially :/
due to cars or sun or...

lets wait untill S3 with whole weather package

(and I dont think LFS will take shortcuts there)
The Colin Mcrae rally games have done a good job with the windshield images--very subtle buildup of dust, and in the rain you get individual droplets streaking upwards from the airflow. There's one particular course I remember, a dark race in the rain on mud and gravel that would be tricky in good weather, but with the rain effects and everything I actually struggle just to see the apexes (and the large rocks lovingly planted right on top of them). CMR isn't exactly realistic physics, but the graphics are spot on.

But yes, it's mostly eye candy. I think it does have an effect, but it's no important at this stage of LFS.

Windscreen Simulation
(11 posts, started )
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