The online racing simulator
Where is the Test Patch Forum?
(77 posts, closed, started )
Quote from UnknownMaster21 :Must say something about this:

Because LFS isn't real life! Are you trying to make same as I thought to do? Trying to copy your real life soul to LFS? Pathetic.


I say, when virtual racing, it should always have more possibilities than real life. For example, if you try to make everything realistical, then tell me how in real life you can have a restart in a race in THREE FREAKING SECONDS?

How about shift s and shift p teleport things? oh when you exit from the server does it mean you died? then you will be back alive then when coming to server. If you race in another server does it mean in real life you live another dimension? Your S2-account got stolen? What this means IRL? You got your life stolen? GF/Wife/BF/Any got away from you?

Got it?



Im sorry to be this harsh, DO NOT take it personally, I just wanted to show what I mean...

When you die IRL, Shift R would not help, unless it is binded to somewhat organism system, which brings new life mixtures in your body and soul and so on... otherwise it does not matter if cars would drive in the freaking Jupiter planet, would be cool though...

Nobody said it was real life, but it is a Racing SIMULATOR, meaning it is trying to simulate something that is REAL. Hence the reason we are waiting on the tyre physics to be "as close to reality as possible". Obviously the controlling mechanics that you mentions, SHIFT+(r/s/p) are not going to be realistic, but the objects side of it should be as close to realistic as possible.

Your took a very simple statement regarding the OBJECTS and applied to the entire aspect of LFS.

Calm down, relax, breathe, and take a minute to think. Racing SIMULATOR.

matter of fact, go read http://www.lfs.net/?page=moreabout

"A serious simulator obviously requires a very good physics simulation to provide the thrill and fun of real racing."

" LFS S2 is the second step towards our vision of what the sim must become and already does a very good job in simulating real racing. Many racing aspects are covered - comprehensive setup possibilities, fuel usage, tyre wear, a lot of different surface types, intriguing racing environments, different car classes, etc. "

The restart, pit, and spec commands are there for management sake, while the objects are the to help improve the simulation of real racing.

Should be easy to understand, the examples you gave don't directly effect the race, they just provide a way to manage and keep the races from being utter chaos. Where as, the objects most certain effect the races because they are directly involved with the race by being objects on the track which dictate where you can go or what you should do.
This thread is closed

Where is the Test Patch Forum?
(77 posts, closed, started )
FGED GREDG RDFGDR GSFDG