I think that dark grey was better. Now it's pretty hard to notice, as it is the same as the other messages. Also, one of the players came up with an idea...
Doing some testing.. How are you hiding the Window? Reading through some peoples issue with headless setups.. is that when output goes to a console.. then it will work well.
It is weird that it's doing this. I wanna see if I can figure out (via WINE) what it's actually calling to "create a window" (even though it might not actually be doing so.
Like I said, there are ways to hack around this, but a true Console application makes hosting servers on Linux especially easy (Considering how awesome LFS runs in Wine).
Could easily change the disconnection colour back to dark grey. I just thought it was sometimes hard to read. But maybe no problem.
No. I'll make that not display the first time, unless it is TCP.
I'm not really hiding it, just not creating one. I'll try the console thing some time when I've got a day free. It probably is not too hard and should be possible to release a compatible dedicated host.
It's a different number. The connection list number is round trip ping from host to the guest and back. The over the car number is the time it too for the position packet to get from guest, to host, to you. In your own case that is zero.
its more important to notice that someone has left then who was it, during a race the chat window should not be in focus anyway. You can always check with 'h'.
I suppose. Since it was network related, I thought sticking it in with SHIFT+F8 and keeping the connection list as clean as possible may have been desirable.
It was 8.8 seconds ago the server got a packet from Frunze.
Maybe his LFS is not being given CPU time or there is an interruption to the connection between the server and his computer.
If nothing changes, the number gets higher and eventually there is a timeout.
Or maybe Frunze is racing on the moon so there is a very long ping time.
EDIT : In fact, this is not the round trip ping time. If the time is longer than approximately half a second (500 ms) the meaning changes from "ping time" to "how long since the host got a packet from the guest". These are two different meanings, from results measured in a different way, expressed in the same number. That may be confusing if you try to think too hard about it. But when you see a stable number, below a second, you can interpret it as ping time. If you see an increasing number more than a second, that means the host is not hearing from the guest due to some kind of interruption.