As some of you know, I have been thinking of developing an application that takes into account factors such as tyre temperatures, fuel load, tyre wear and so on to accurately predict the potential lap time for lap "n" in a race. From there it would be easy to add a feature to calculate the optimum strategy (when to pit, how much fuel to put in, weather to change tyres and so on). Tyre temperatures is one of the biggest problems and creating a projection of when they will be at what temperature is not so difficult but calculating how this affects laptime would be an immense project. If I could calculate the lateral and longitudinal grip of a specific type of tyre at given temperatures and I would be able to project the tyre temperatures for lap "n", then given the amount of fuel left in the car, calculate how that affects acceleration in a straight line (BobSmith's torque curves for cars and the calculation for drag/lift could be used to calculate the acceleration on the straights) and I would be able to use the track maps to create a laptime prediction assuming (constant speed turning). This laptime prediction would not be at the full potential of the car but then it can be used to calculate it as a percentage of the potential laptime of the car on lap 1. Then you would multiply that percentage by a user entered laptime for lap 1 and you should get a pretty accurate laptime prediction. From there it shouldn't be too difficult. Does anyone know where I can get information regarding this subject?
EDIT: If it is necessary to calculate the camber of the tyre to the road at a given cornering speed and g-force (and this is getting complicated here, because we now have live camber), and also calculate how the tyre has worn in each part (Inner, Middle and Outer) and therefore calculate its potential grip I would be willing to. It would actually be a smaller project than trying to estimate laptimes out of thin air. This isn't getting any prettier though, because I would basically have to have most of the physics in the game taken into account in order to do this and I won't be able to without Scawen's equations.
EDIT: If it is necessary to calculate the camber of the tyre to the road at a given cornering speed and g-force (and this is getting complicated here, because we now have live camber), and also calculate how the tyre has worn in each part (Inner, Middle and Outer) and therefore calculate its potential grip I would be willing to. It would actually be a smaller project than trying to estimate laptimes out of thin air. This isn't getting any prettier though, because I would basically have to have most of the physics in the game taken into account in order to do this and I won't be able to without Scawen's equations.