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LFS Rally Pack*
*unofficial user-created content, no actual code or physics additions, sorry!
Here are six layouts that recreate the feel of WRC point to point stages, one for each of Live for speed's environments.
Months in the making, counting over 4,000 meticulously placed objects, almost 40 minutes from start to finish (in the fastest cars), tons of corners you've never raced
These layouts will have you dancing on the pedals and mostly, having fun!
LFS Rally Pack*
*unofficial user-created content, no actual code or physics additions, sorry!
Here are six layouts that recreate the feel of WRC point to point stages, one for each of Live for speed's environments.
Months in the making, counting over 4,000 meticulously placed objects, almost 40 minutes from start to finish (in the fastest cars), tons of corners you've never raced
These layouts will have you dancing on the pedals and mostly, having fun!
details
a while back I got bored and started driving on the side of the road at Westhill. Having realised how cool some of the corners were, I added barriers between the grass and the asphalt and made a rally layout. This was so much fun I did another at Aston and later fern bay. This november I figured I could finish up the other 3 environments in time for christmas and make a present for the lfs community, so here it is!
due to object limits there isn't always a barrier on the side of the "road", so the honor system is in effect. basically if you are on the grass, stay on the grass, likewise for asphalt, and for south city and part of kyoto, if you are in a lane, stay in that lane. don't worry though! there are plenty of objects and signs to make it clear where to go, and transitions from grass/dirt to pavement are clearly indicated. if in doubt there are demo replays but they shouldn't be necessary and besides, spend that 40 minutes driving!
the priorities in making these layouts were
1) novelty - the least number of recognisable corners possible (only 2 fern bay corners use 'standard' line).
2) flow - this should be fun and not feel too tight or have a lot of j-turns.
3) length - each layout should use the terrain to the max.
driving these stages is much different from the standard lfs content. you have to be cautious, often only using partial throttle or partial braking for example down fast, slippery downhill corners. overall the emphasis is on being just aggressive enough to maintain a good pace and car control to make it to the finish!
all stages start at a standard start/finish so there are no penalties for touching cones or tires. multiplayer could work, but the start areas may have objects in the way and the stages are really too narrow to have many passing spots.
a pair of orange cones means caution. some layouts have green tire stacks to indicate apexes. the stages have been tested extensively but it always feels like there could be some improvement, so don't hesitate to point out flaws or suggest modifications.
times are estimated quick times for fastest cars
Stage 1
Blackwood Rallycross Y
BL2Y_p2p.lyt
4:30
Stage 2
South City Sprint 2 X
SO3X_p2p.lyt
5:45
Stage 3
Fern Bay Rallycross Y
FE6Y_p2p.lyt
9:30
Stage 4
Kyoto GP Long X
KY3X_p2p.lyt
7:00
Stage 5
Westhill International
WE1_p2p.lyt
5:00
Stage 6
Aston Grand Prix X
AS5X_p2p.lyt
6:30
for those interested in posting times, please follow these rules
- must have codriver
- race all 6 stages back to back without restarts to post a valid total time
- no wallriding
- use same car + setup (should we do tire changes?)
the RAC set is self-made and is surprisingly resilient to aggressive driving while retaining great turn-in.
the RB4 set is also self-made after watching this video: http://www.youtube.com/watch?v=bi7rlXiVZPo. it aims to recreate that soft floaty front-end that eats rough terrain, good for the fern bay stage.
Have fun and please post back with feedback, times, or even what you ate for breakfast.