Zero issues after the patch.
After this update I have absolutely zero (perceptible) input lag, and a constant 110FPS (in 3D).
Now that I can play it properly, it's far more amazing than I originally thought, and I already thought it was good - not realizing that the microstutter issues of the previous two builds were actually affecting me so much.
Now, it REALLY reminds of me LFS, but with far better transient behaviour in the tires (and a heck of a lot better visual presentation).
What I mean by this is that mechanically aggressive moments in LFS always feel way too dampened and sterile, which has always been blamed on "lack of seat of the pants feel". When iRacing first came out it challenged that theory and overall felt more "real" in limited situations like when you saved a slide, and it looked it too - but the illusion there is that the sim has more control than YOU do regarding whether that slide is either recoverable, or you're doomed to stamp a copy of your car into the nearest guardrail. This is NOT the case in Assetto Corsa. In what seems to be the best tire model I've ever had the pleasure of driving, it combines the visceral violence of certain spreadsheet sims with the elegance, predictability, and boner inducing pure driveablity of LFS in one incredibly intuitive package that is also lovely to look at.
After a few tentative laps I found myself madly sawing at the wheel, successfully navigating every corner with the zeal of a madman and an equally maniacal smile from ear to ear - suddenly I had at least a modicum of some genuine inkling of the emotions Tiff Needel expresses in all those YouTube videos!
In case I haven't been clear enough, the tire model is really, really, REALLY good, and the FFB is equally so once you get it dialed in - again, it reminds me of LFS but seems to deal with over-limit force conditions in a much more tangible fashion.
I have to block the thoughts of the Zonda R, the F40, the Beemers, the F458, OH MAN that Lotus 98T ... The thought of getting the pleasure to "drive" these in AC is fricking amazing, if you haven't helped to "green light" this project on Steam, you should be ashamed to be a simracing fan, because these guys deserve all the support they can get - even if you're not a Steam fan, there's a lot of benefit in terms of exposure and support to be gained.
If you don't have the TP, shell out the 2 bags of chips worth of cash for nKp (required to unlock the TP) to support Kunos and get it, you won't be disappointed, and you'll be healthier for not eating 2 bags of chips - not to mention the calories you'll burn happily sawing at your wheel in a euphoric state.
After this update I have absolutely zero (perceptible) input lag, and a constant 110FPS (in 3D).
Now that I can play it properly, it's far more amazing than I originally thought, and I already thought it was good - not realizing that the microstutter issues of the previous two builds were actually affecting me so much.
Now, it REALLY reminds of me LFS, but with far better transient behaviour in the tires (and a heck of a lot better visual presentation).
What I mean by this is that mechanically aggressive moments in LFS always feel way too dampened and sterile, which has always been blamed on "lack of seat of the pants feel". When iRacing first came out it challenged that theory and overall felt more "real" in limited situations like when you saved a slide, and it looked it too - but the illusion there is that the sim has more control than YOU do regarding whether that slide is either recoverable, or you're doomed to stamp a copy of your car into the nearest guardrail. This is NOT the case in Assetto Corsa. In what seems to be the best tire model I've ever had the pleasure of driving, it combines the visceral violence of certain spreadsheet sims with the elegance, predictability, and boner inducing pure driveablity of LFS in one incredibly intuitive package that is also lovely to look at.
After a few tentative laps I found myself madly sawing at the wheel, successfully navigating every corner with the zeal of a madman and an equally maniacal smile from ear to ear - suddenly I had at least a modicum of some genuine inkling of the emotions Tiff Needel expresses in all those YouTube videos!
In case I haven't been clear enough, the tire model is really, really, REALLY good, and the FFB is equally so once you get it dialed in - again, it reminds me of LFS but seems to deal with over-limit force conditions in a much more tangible fashion.
I have to block the thoughts of the Zonda R, the F40, the Beemers, the F458, OH MAN that Lotus 98T ... The thought of getting the pleasure to "drive" these in AC is fricking amazing, if you haven't helped to "green light" this project on Steam, you should be ashamed to be a simracing fan, because these guys deserve all the support they can get - even if you're not a Steam fan, there's a lot of benefit in terms of exposure and support to be gained.
If you don't have the TP, shell out the 2 bags of chips worth of cash for nKp (required to unlock the TP) to support Kunos and get it, you won't be disappointed, and you'll be healthier for not eating 2 bags of chips - not to mention the calories you'll burn happily sawing at your wheel in a euphoric state.