Since those smudgy shadows annoyed the hell out of me, I started building a new studio scene. So far it doesn't have those damn smudgy shadows... Does anyone have a better material for tires or something? I just noticed this looks horrible with this scene...
decrease hilight glossiness, make the reflection color darker and I think its done. btw, deacrease subdivision,imo.
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here is an update of my rb4
I know it's not good but I dunno what to change for now...
(I can't finish it this weekend as I wanted, it has too much work to be done)
C&C are welcome
so, this is the rear if I don't change anything.
(I promise I'll post again just when I finish it xD )
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an old skin of gtr that I made for design-dudes
ye you're right. thanks for the comment, I'll try to do this, because the modelling of this car ridiculous, and I think I'll have to remodel it again to make it wider but I'll try.
btw, I need to change this rear light, it's so ugly
Hi bose, can you explain to me how you do for sign properties on windows having trasparency and reflection?
i use too vray for render in 3d max, but i have try a lot of time to have a good effect, but i can't have trasparency and reflection.I use 3d from richard burns rally that have dds texture files, please if you can send me some screenshot of material slot,so i can learn how i can get it.thanks