It may've gone forward, but that doesn't mean that LFS went backwards. I will still play LFS no matter what as it's the only sim that satisfies me, plus the fact that my computer is slow and can't run anything with advanced graphics.
I think we're already way past that point aren't we?
S2 released in 2005, so we can assume time since then is spent on s3, although of course we have had lots of updates and patches since.
It's hard to make any sense of it all. Like tve says, there are clearly lots of things we aren't all aware of, and there is obviously no way that the three of them have been working on lfs full time for the last decade.
I have no confidence that Skaven works the last months. He again at the deadlock think and to have a rest.
95% of my confidence that the project to stand still.
He could have worked every day and every hour (like F1 teams) and still come up with not much... funnily enough like several F1 teams. All sims seem to have 'decent' tyre models... but even F1 teams are struggling massively to get to the next level of accuracy.
I've recently found myself testing suspension setups on LFS a bit more on autocross for my own car; I wish LFSTweak was still around to actually make my car, so I can get down into the nitty gritty.
I too have LITERALLY grown up with LFS, it is sad though to see it barely progress over the past many years.
I've been here for a decade come next month, it's pretty crazy to be able to say that and see this forum still semi thrive.
Unfortunately I'm not around much anymore and I am indeed sorry for that. With a full time job and being out of college and becoming an administrator on mazda3forums I don't have much time to look around and don't get to touch video games to much anymore.
Frightens more when S3 leaves, it won't be interesting, and isn't necessary.
There will be only a trace in the history of S2.
S3 we will be glad 3 months, and then all. Game the coolest, but already without prospect. It only my look.
Scawen has said that he took a break a while back and hasn't been working full time and also stated he's lost much motivation, since hitting the wall on the tyre issue. Fair enough. It's a huge challenge. It was nice to see the decision to look at other area's of the game, like netcode. It was much welcomed and made a noticeable difference for the bulk of players.
Victors always been active. Consistently doing tweaks and updates. Where their a feature gap or an improvement he's been there and fixed /added it.
Eric's status is pretty much unknown and always has been. It was really never an issue, until content development stalled the the current stuff just got stale. The resulting focus on him unfortunately boiled over ( a couple of times) and words were exchanged (all deleted now) and players banned. It's created a perception of him , that is probably quite wrong, given his limited interaction with the community/players. It would be hard to accept Scawen and Victor working in such a team if Eric it it were true.
That said Scawen as the defecto representative hasn't really spoken on the topic. Only vaguely. I think many will understand his reluctance to speak for Eric, but there does appear to be some issue/problem that is withholding various content releases that are independent of the tyre physics. It's a real mystery and it's a big negative of LFS progressing.
You haven't really read, but just searched for job. I remember having read it too. I think it was summer 2012... however, of course he's taking breaks otherwise insanity would probably kick in.
I'm still optimistic and convinced Scawen is hard at work preparing a tasty diluvian feast. From what he wrote in the past I concluded that LFS remains his full-time job (with occasional time offs) but I guess there is a thin line to draw between being curious about Scawen's occupation and infringing on his privacy.
I was merely replying because I felt Macfox was partially speculating on Scawen's devotion which can lead to more of those "LFS devs sipping fruit cocktails on the Cayman Islands" theories.
Scawen chooses his own workload, I suppose it can be confusing for us at times. I'm just trying to counter fatalism with some pertinence and find it a bit sad that the LFS forum is such a hostile place for the devs.