Hello.
I just wanted to suggest to improve the following two things:
1. The LFS driver shifts pretty quick for H-gate shifters. The procedure should take a bit more time. That would also make heeltoeing easier.
This will be even more important when LFS gets sequential gearboxes. There was some talk about this earlier where f.e. the FZR could have a normal gearbox while the XRR and FXR recieve a sequential gearbox to balance this class.
Also flatshifting will be penalized with longer shifting-durations because the engine will reach higher rpms which will hopefully cause enough damage to make flatshifting only possible in either hotlapping or the last lap of the race.
2. The current shift-indicator light is pretty smart for a simple LED. It always knows the amount of torque of the engine at every rpm, the theoretical rpm of every gear at every speed and even the current slip-angle of the driven wheels and can calculate the ideal gear in about every situation. Most LEDs aren't that smart. Of course there are sofisticated systems that are equally powerful, but I don't think that regular XRGs come with those.
I suggest to have 2 different shift-lights:
A basic one that is fitted into all cars in LFS except the really fast ones. This indicator will light up at a given rpm that is editable in the setup. Actually this isn't a gear change indicator, but just a "the given rpm has been reached"-indicator.
The second stage for the more advanced cars has an rpm-setting for every gear and these settings can be calculated automatically by LFS in the setup-screen or can be entered manually.
These suggestions have been in this forum earlier, but they never had an own thread and they aren't in the improvements-log, so I wanted to make sure that these points have their place in the forum so they are easier to find.
Vain
I just wanted to suggest to improve the following two things:
1. The LFS driver shifts pretty quick for H-gate shifters. The procedure should take a bit more time. That would also make heeltoeing easier.
This will be even more important when LFS gets sequential gearboxes. There was some talk about this earlier where f.e. the FZR could have a normal gearbox while the XRR and FXR recieve a sequential gearbox to balance this class.
Also flatshifting will be penalized with longer shifting-durations because the engine will reach higher rpms which will hopefully cause enough damage to make flatshifting only possible in either hotlapping or the last lap of the race.
2. The current shift-indicator light is pretty smart for a simple LED. It always knows the amount of torque of the engine at every rpm, the theoretical rpm of every gear at every speed and even the current slip-angle of the driven wheels and can calculate the ideal gear in about every situation. Most LEDs aren't that smart. Of course there are sofisticated systems that are equally powerful, but I don't think that regular XRGs come with those.
I suggest to have 2 different shift-lights:
A basic one that is fitted into all cars in LFS except the really fast ones. This indicator will light up at a given rpm that is editable in the setup. Actually this isn't a gear change indicator, but just a "the given rpm has been reached"-indicator.
The second stage for the more advanced cars has an rpm-setting for every gear and these settings can be calculated automatically by LFS in the setup-screen or can be entered manually.
These suggestions have been in this forum earlier, but they never had an own thread and they aren't in the improvements-log, so I wanted to make sure that these points have their place in the forum so they are easier to find.
Vain