Fixed for you.
EFLC tweaked the physics and made the bikes handle better though.
I'd rather have a IV/EFLC-type physics system WITHOUT a silly arbitary limit that dictates how a car turns. If I'm going 100 and turn left, I don't want the car to magically slide left around a corner because I maxed out a skill.
I want the car to react how it should according to the forces acting on it.
EDIT: No the best bit of IV was the random screwing around with friends on MP on a voice chat program. The fun that can be had