Except nobody knows car dynamics. It's one thing to create a car model, but to create properly driving cars.. it's very difficult. Look at the boatloads of rFactor mods that gave cars unrealistic car dynamics? Look at iRacing, boatloads of people (IQ's withheld) who pay them monthly and the car dynamics there aren't good either. Project CARS, where the developers think they're on the correct track but have gaping flaws in their model (and their fundemental thinking behind the model). The list goes on. LFS, NKP and (theoretically, because Kunos) AC are in a very select group that does most things very well and in a consistent manner.
Creating a car model is easy. Setting up the actual vehicle dynamics is the hard part because a lot of people will believe a car is "correct" even though it's not for a variety of reasons. Reasons like "It's easy to drive" or "It's difficult to drive" or "I paid $15 for this car, and I'm gonna like it." Most people take any of those opinions and regardless of its accuracy, take it into truth.
I think there's exactly 2 people on these forums who are actually qualified to properly create a cars dynamics. Monsterator (sic) Bob Smith and Neils <long dutch lastname>.
Creating a car model is easy. Setting up the actual vehicle dynamics is the hard part because a lot of people will believe a car is "correct" even though it's not for a variety of reasons. Reasons like "It's easy to drive" or "It's difficult to drive" or "I paid $15 for this car, and I'm gonna like it." Most people take any of those opinions and regardless of its accuracy, take it into truth.
I think there's exactly 2 people on these forums who are actually qualified to properly create a cars dynamics. Monsterator (sic) Bob Smith and Neils <long dutch lastname>.