Would be super if someone of you guys out there could render my skin for me. I have tried myself but i just couldnt get it good (I did follow some tutorails). Anyway enough talking, here is the skin.
well, thats the only skin i have, 512 instead of 1024, not my fault for only having low res ones...
correct me if I am doing something wrong here:-
By clicking on "Enable Dither" makes no difference whatsoever. Clicking on "Enable Mip Filter" does very little to the distance objects, eg. fence, trees, poles, but NOT skins!!...But the only feature that will make a noticable difference in anti-aliasing to track/grass, objects and the skin is the "Mip Bias".
Here is the 2 screen shots (1280 X 1024, 32bit) with Mip Bias set to 0 and -4 respectively. See the anti-aliasing difference in the grass and palm tress especially? My game is set to max Mip Bias all the time, "0" that is.
Someone point out what should I do if my anti-aliasing feature is "not turned on". What r ur settings?
cool. i have just made some minor changes in the driver settings. Now all fixed, looks nice and smooth. Thanks for your help, no one has told me that, appreciate ur input.
Gish, I've got one on the go (because I love your skins, and make a point of doing renders for you when I see the request), so hang on twenty minutes whilst it whirrs.
Had to make a Bridgestone sidewall texture, which isn't perfect (it looks stretched on the car because I didn't squash the texture), but it's better than Michelin I suppose.
Watch this space.
Edit: Might take a little longer because my new paint material isn't the quickest rendering material ever...
i do like that, shows that the bridgestone logo on the side of the skin stretches over the door sill area tho, i might have to fix that on the skin , but thats a problem with my skin not your render