Hello.
I just had the idea to include a balancing-mode into the singleplayer of the testpatches.
A quick draft of the system would look as following:
- In normal operation the testpatches work as they always do, no change except the typical features and bugfixes that come in the testpatches as they do now.
- Additionally to the normal bugfixes the testpatches also contain new stats for the cars that can be triggered using an argument to the file (e.g. "LFS.exe -balancing") which will alter the stats of some of the cars, disable the multiplayer and invalidate all hotlaps. In this mode the players who are willing to test can drive the proposed car-stats and see what times are possible with them and propably share them in the forum using the invalid hotlaps.
The pros are easily explained:
- A big group of testers and thus a very low statistical error (there will always be people in the testgroup that know how to handle the XRR very well, f.e.).
- The multiplayer mode is completely untouched. No version mismatches, no forced updates. The same ease of use we all appreciate.
- The hotlaps on LFSW remain untouched even though balancing can be actively improved.
- No disturbance for lesser involved people. You have to modify a shortcut's properties to enable the balancing mode and thus you can only stumble upon it when reading the testpatch thread. After having read that every user should be knowledgeable enough about the balancing mode to know it's restrictions and confusion should be very limited.
- The system could be improved later to allow the public testing of other features, like different stats for the different tyre-types or changes to the graphics-engine that might cause incompatibilities.
The cons aren't too complex either:
- The implementation of the car-stats needs to be altered. Either copies of the current cars with the new stats have to be implemented, complete with encryption, or the format of the cars' stats needs to be enhanced to allow the new stats to be enabled without disclosing them to third party modifying (-> encryption).
- It's a parallel project to the current development of compatible patches. In a one-man-job serial work beats parallel work by far in means of productivity.
- Lots and lots of opinions about the changes and lots and lots of work to filter out the objective bits from those. Someone needs to evaluate all opinions that the community writes into the forum. Though this might be weakened if Victor creates a secondary hotlap chart for the new balancing seperate from LFSW. Then the changes would be clearly visible as a change in laptimes.
I'm not sure wether this is a good idea or not. It has strong positive points, like a better likelyhood of well balanced classes, but also downsides, like additional work. Any opinions?
Vain
I just had the idea to include a balancing-mode into the singleplayer of the testpatches.
A quick draft of the system would look as following:
- In normal operation the testpatches work as they always do, no change except the typical features and bugfixes that come in the testpatches as they do now.
- Additionally to the normal bugfixes the testpatches also contain new stats for the cars that can be triggered using an argument to the file (e.g. "LFS.exe -balancing") which will alter the stats of some of the cars, disable the multiplayer and invalidate all hotlaps. In this mode the players who are willing to test can drive the proposed car-stats and see what times are possible with them and propably share them in the forum using the invalid hotlaps.
The pros are easily explained:
- A big group of testers and thus a very low statistical error (there will always be people in the testgroup that know how to handle the XRR very well, f.e.).
- The multiplayer mode is completely untouched. No version mismatches, no forced updates. The same ease of use we all appreciate.
- The hotlaps on LFSW remain untouched even though balancing can be actively improved.
- No disturbance for lesser involved people. You have to modify a shortcut's properties to enable the balancing mode and thus you can only stumble upon it when reading the testpatch thread. After having read that every user should be knowledgeable enough about the balancing mode to know it's restrictions and confusion should be very limited.
- The system could be improved later to allow the public testing of other features, like different stats for the different tyre-types or changes to the graphics-engine that might cause incompatibilities.
The cons aren't too complex either:
- The implementation of the car-stats needs to be altered. Either copies of the current cars with the new stats have to be implemented, complete with encryption, or the format of the cars' stats needs to be enhanced to allow the new stats to be enabled without disclosing them to third party modifying (-> encryption).
- It's a parallel project to the current development of compatible patches. In a one-man-job serial work beats parallel work by far in means of productivity.
- Lots and lots of opinions about the changes and lots and lots of work to filter out the objective bits from those. Someone needs to evaluate all opinions that the community writes into the forum. Though this might be weakened if Victor creates a secondary hotlap chart for the new balancing seperate from LFSW. Then the changes would be clearly visible as a change in laptimes.
I'm not sure wether this is a good idea or not. It has strong positive points, like a better likelyhood of well balanced classes, but also downsides, like additional work. Any opinions?
Vain