Didn't see much need to write one following Round 2, as it was well behaved. Some more issues have popped up during Round 3, so you get another Notebook.
Multiclass Lapping
South City is obviously notoriously hard to overtake at, even when all the cars are even in pace. It still needs to be remembered that all cars must be willing to give and take equally to avoid collision while lapping. The last two rounds of the season are at considerably more open tracks, so here's hoping things go easier at Aston and Kyoto.
Slow GT1s / Slow Anyone / 103% Rule
The tracker being down during the race did not help us in being able to quickly ascertain what the pace issues were with any cars. However, the only real thing we'd do is request the GT1 car to change to another driver who we know can run consistently fast. A GT1 will rarely, if ever be given a blue flag because of being as fast as the top few GT2s. I probably won't put a specific percentage time limit on during a race in the rules, but will always reserve the right to park / swap out drivers who can't mantain a reasonable minimum pace.
GT1/GT2 Grid Sizes
It's bordering pathetic that almost 2/3rds of our field are GT2. This is the GT World Series, not the GT2 with a pinch of GT1 World Series. I really do want to see some take a risk if they think they can to field a GT1 car instead of a GT2 car. The more competition we can have to get into a class, the better off the quality of the field should be. I encourage some of you to look at going to GT1 for the remainder of the season if you think you are ready for that challenge.
One-Off Entrants / Participation
It is very disappointing that the first two rounds were won in GT1 by teams we've not seen again. Fortunately, they're not at the top of the GT1 points table, but this team-hopping business is getting ridiculous, and should probably taper. The current LFS environment really isn't conducive to the old IGTC-style rule of having to be in the team you're racing for, and would probably need some tweaks to deal with team-hoppers, but on the other hand, teams need to be active to be well and participate.
Sometime between Christmas and the New Year I'll update the rules books as necessary to try to define policy related to these topics as well as other items. Your thoughts on what could be updated are welcome here.
Multiclass Lapping
South City is obviously notoriously hard to overtake at, even when all the cars are even in pace. It still needs to be remembered that all cars must be willing to give and take equally to avoid collision while lapping. The last two rounds of the season are at considerably more open tracks, so here's hoping things go easier at Aston and Kyoto.
Slow GT1s / Slow Anyone / 103% Rule
The tracker being down during the race did not help us in being able to quickly ascertain what the pace issues were with any cars. However, the only real thing we'd do is request the GT1 car to change to another driver who we know can run consistently fast. A GT1 will rarely, if ever be given a blue flag because of being as fast as the top few GT2s. I probably won't put a specific percentage time limit on during a race in the rules, but will always reserve the right to park / swap out drivers who can't mantain a reasonable minimum pace.
GT1/GT2 Grid Sizes
It's bordering pathetic that almost 2/3rds of our field are GT2. This is the GT World Series, not the GT2 with a pinch of GT1 World Series. I really do want to see some take a risk if they think they can to field a GT1 car instead of a GT2 car. The more competition we can have to get into a class, the better off the quality of the field should be. I encourage some of you to look at going to GT1 for the remainder of the season if you think you are ready for that challenge.
One-Off Entrants / Participation
It is very disappointing that the first two rounds were won in GT1 by teams we've not seen again. Fortunately, they're not at the top of the GT1 points table, but this team-hopping business is getting ridiculous, and should probably taper. The current LFS environment really isn't conducive to the old IGTC-style rule of having to be in the team you're racing for, and would probably need some tweaks to deal with team-hoppers, but on the other hand, teams need to be active to be well and participate.
Sometime between Christmas and the New Year I'll update the rules books as necessary to try to define policy related to these topics as well as other items. Your thoughts on what could be updated are welcome here.