I know this isn't a request thread, but I have one request hopefully you will consider implementing it, since its not that hard and yet can be very useful.
Long story short I need command for joining server by hostname, like when you use /joinhost Blackwood XFG XRG it will start joining process to that server.
I made some menus for entry screen that contain buddies online (set them in config file) and favorite hosts (by time spent there), and now I would like to make direct joining to server like from LFSW (using join: links opens new LFS instance which isn't really what I want). You can see in attachment example of menu.
Yeah, maybe its place is more in multiplayer, but reason why I used entry screen is because you can detect if user is in entry screen via InSim (Flags in IS_STA), otherwise you should use command/keypress... to bring menu at front. Also entry screen has much more free space for menus.
Sorry for offtopic.
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(felito7)
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(HenkkaWRC)
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This is awesome! Can I just make a request to enable trackir when using the rift? That would enable position tracking using lots of devices, and would enhance experience (for now).
Still sitting in the cockpit of a single seater in LFS made me talk to myself. Utterly awesome experience!
Thera are software simulating using trackir (opentrack) It lets you use the razor hydra as a tracking device for the missing oculus positiontracking...
Here is the first test of the DirectX 9 version. I'll just post it here at first, and if it seems OK after a few people have tested it, I'll update the first post.
Changes from 0.6E11 to 0.6E12 :
LFS now uses DirectX 9 instead of DirectX 8.1 (no visual changes)
FIX : Mirror texture is now 32-bit (as it was until recently)
FIX : Suspension view in garage did not work in 3D modes
IMPORTANT : KNOWN ISSUE!
After you start LFS, you need to go into Graphics Options and make sure "Haze effect" is switched ON (the default setting) before you try to enter the game. Switching off the Haze effect causes a problem when LFS tries to create the vertex shaders.
Hmm the first difference I see is that the frame limiter does not seem to work. Looks like V-sync is on no matter what.. LFS reports 59/60 FPS all the time...
V-sync off and no limiter results also in 59/60 fps.
Win 7 64bit
Unable to run LFS_6E12.exe, d3dx9_43.dll not found.
Try to reinstall application, to fix the problem.
I don't know if i have DirectX 9 installed, I didn't install DX8 either, but LFS works OK.
First off, on the multiplayer & singleplayer lobby screens, the rotating car (top right) has a strange FOV setting and also has no graphical enhancements (AA etc). The same problem occurs on the garage screen.
I am also getting the view problem mentioned in post 116 and can replicate the VSync issue.