well, i didn't do it without reason..
on every f1 track, the area in pit lane where cars stop for a tyre change ect. is always covered with a special asphalt which is in most of cases gray..
The way i see it, you're ENB mod is EXTERNAL whereas the textures and car skins you are referring to are actually part of the Sim. I dont know anything about you're ENB because my personal opinion is it just makes it look like an arcade game, but my point is that textures and skins are actual files that belong to the simulator, edited or not they belong and therefore are raw. You're ENB modification is an external file, not an internal file so you're screenshots are not raw.
it really looks a bit textureless on this pic, but i think is because of angle and sunset.. but actually you can recognize a fine asphalt texture while playing..
i also didnt want to put some rough asphalt texture because i wanted it look like smooth surface, like it looks on f1 tracks..
Seeing that I can understand your decision. You really didn't do bad it just looks inconsistent. Perhaps rough it up a bit, add those tiremarks. Show signs of a bit of wear if you think the idea of a stronger asphalt texture would be unrealistic.
But remember, it's probably better to have it looking like what a player would expect than to make it realistic.
With a simple flat dds texture it's really not easy to get the desired look anyway.
To my mind, raw photo is the one which you just take straight from the game (modded/unmodded it doesn't matter) and do not put it through any image editing software to enhance any aspects of it... Even if ENB is turned on, it's still injected into game environment, so how can't it be raw photo?
I entirely share this opinion of what raw is classified as. This is both a thread for creative use of standard game assets, and to showcase modifications to the game to improve it's aesthetics, without relying on the easy technique of Photoshop.