I’m actually not sure if it’s a real bug, it rather looks like it’s there on purpose. But I don’t know what the reason for it being this way could be.
Basically, all IS_PLA packets sent from the players, when they enter and leave the pit lane, arrive with a slight delay (about 3 seconds it seems), which makes some things impossible when you need to detect the pit lane entry/exit moment more precisely over InSim.
Basically, all IS_PLA packets sent from the players, when they enter and leave the pit lane, arrive with a slight delay (about 3 seconds it seems), which makes some things impossible when you need to detect the pit lane entry/exit moment more precisely over InSim.