Except for the fact that Multiplayer was postponed twice, although not officially announced and the release date for 1.0 is far off now, but yes they are 100% accurate. I don't mind waiting until next year for a scanned Nords though, I believe that Kunos' dates are not early 2009 as such.
So, LFS as an example, do you want c#@p released, or do you want a working solution to an improvement, in their case, multiplayer.
LFS has some of the best netcode so far, AC probably want to match it.
They've done a pretty good job of a Sim so far, I'm inclined to cut them some slack with getting updates out. It's not like their updates are 3 years apart is it ?
And, as they allow customer tracks, then that's a great bonus as well.
Assuming I'm a) awake and b) with power + internet connection, I'll try to get a server up Friday as soon as possible after the patch comes out. Provided it can work on Linux + wine
Depends on your current spec I guess, can't say anything about CPU usage on a multiplayer field yet but single player (without AI) it's certainly GPU limited for most I would say. Add a full field of AI's and my 3570k (4 core ivy bridge at 4.2ghz) is starting to struggle.
Wondering if this quad core "minimum requirement" is filled if I have i5 with just 2 physical cores but 4 threads? Don't know much about this stuff,I'm no PC geek.
Is there an app to track CPU load? I only have a dual core cpu, and can't say I've been aware of a severe performance drop off that I haven't been able to improve by turning down the graphics quality, so if the CPU has been maxed out it hasn't been obvious (to me).
Actually it's a 4 core cpu with 8 threads, usually games will not benefit from that. Mostly stuff like encoding or rendering should see gains. At least that was the case when I last checked.