LFS like all video games regardless of how successful they become, will succumb to the same fate as many games that came before it and are now long gone. It is not a matter of "if" it happens, it's a matter of "when" it will happen. It is sad but it is reality.
The reason is a four letter word..."cost"... Nearly all other games are just games we play through a few times, have fun, and that's that. There are no records requiring storage space with the exception of RPG's like warcraft where stats is a big aspect to the game. Racing also requires stats to be kept just by its nature.
Q) How much would it cost if it took $1 dollar per player per year, to save
the statistics for lap data, if it were a group of 1000 people?
A) $1000 dollars a year.
Add up a few thousand of us that have paid for LFS with hundreds of thousands of Demo users that haven't paid at all, then multiply the cost per player with the amount of years they played which even if it where a few pennies per person would still be tens of thousands of dollars within the first few years. A few MB's here and there add up quick when skins are taken into account.
For those of you that manage servers and pay for web hosting, you know as well as I do that on a small scale, data storage is affordable and no biggie. Imagine on LFS's scale where it's been steadily growing for nearly a decade. For it to add more would only require more records to be kept, more players to appease that want everything our way, and would require literally months of coding which includes beta testing to work out the bugs... If you think programming is easy, it isn't. Sure anyone can code HTML, Java, even Python, but a physics engine that controls the way an object interacts with an environment is so much more complex.
It's a dilemma that really has no single answer to explain why LFS is the way it is, it's several problems which I prefer to call "obstacles". Problems makes it sound negative when it's more of a task that could be overcome.