-reduced mesh splitting between road/curbs and grass. Still some left, but not affecting gameplay.
-ffb vibration on grass
-fixed mapping of curbs in many places
-filled gaps in the pit area, still many left
-the trees in the pit area have alpha shadows
I tested v0.4.1 in MP with some known dudes form AC forum in private server and it worked flawlessly, you can set up racing for 9 people atm, hope Hi adds more slots in future.
That was some nice driving there Boris..but....really, 8mins per lap and also you looked like you was driving on egg shells ( UK saying as is in Tippy toe ) and you call that a pleasure??
Each to their own I suppose, but for racing, I could not think of anything worse. No wonder this is purely a test track now and F1 gave it up years ago, but give the guy credit...it does look good
We just did race there with DTM m3, was a blast to say the least make sure the gear ratios is set to 270km/h, soften up the suspension and arb's a bit, lower the wings, drop the pressure on mediums, tweak the diff to your liking and enjoy.
*be warned this car likes to get a bit airborne at Planzgarten 1/2
My gaming rig is unavailable at the moment. How many pit slots does this version have?
I'm setting up an ACSGT race on the ring tonight, need to know how many slots I should set up.
Feel free to join if you are up for it.
M3 E30 standard edition starting around 8pm CET. The race will be about a tank's worth of laps, not sure yet how many laps you can go without refuelling the E30 on road tires.
I'm guessing tire management will be an issue toward the end... :-)