Whilst we'd all love proper gearbox simulation I was thinking some simple steps that could be taken with the current simplistic system to make it more like a proper sequential 'box. Having just done a weeks work experience with a team racing an E36 M3 with an M5 V8 (540 bhp) with a 6 speed sequential 'box I have picked up a bit of knowledge on the subject.
- Force Auto throttle cut - IRL they have an ignition cut off which is operated when a sensor going into a computer (seperate from ECU) detects pressure on the stick coming back, so essentially the cut off is split second before the shift. The cars can run without the cut but then they have to be shifted with a lift of the throttle, otherwise the engine will let loose (and big time, none of this bullshit about loosing a bit of power).
- When Auto clutch is enabled allow clutchless shifts, the BMW has a racing clutch in the same place as the road car, simply used to get going after that it's clutchless shifts all the way. atm in LFS they are possible but it requires a lot of rev matching/pot luck which isn't like a real sequential 'box.
- Force Auto throttle cut - IRL they have an ignition cut off which is operated when a sensor going into a computer (seperate from ECU) detects pressure on the stick coming back, so essentially the cut off is split second before the shift. The cars can run without the cut but then they have to be shifted with a lift of the throttle, otherwise the engine will let loose (and big time, none of this bullshit about loosing a bit of power).
- When Auto clutch is enabled allow clutchless shifts, the BMW has a racing clutch in the same place as the road car, simply used to get going after that it's clutchless shifts all the way. atm in LFS they are possible but it requires a lot of rev matching/pot luck which isn't like a real sequential 'box.