Problem with that is that those "classes" are not very balanced at best and not at all balanced in some cases. You can't just throw the cars together, manually checking RSR times to compare is the only real solution atm.
Looking at the comparison graphs they provide themselves I wonder what went wrong with their calculator, probably especifically referring to CoH2. But thanks for making aware of this improved drivers, maybe my chip is going to like it.
// If the OpenGL bit is working correctly too. Had problems with the latest releases.
These new drivers are quite magical. I went from Metro Last Light being a massive stutterthon on the last drivers. New ones are smooth as silk with settings turned way up. They apparently helped games that were CPU limited but I see improvements even though my 4770 probably isn't CPU bound.
I had an awesome race last night @ nurb Gp. GT3 cars, i was in the p4/5 and the 2 infront were in the z4.. For 6 laps it was flat out bumper to bumper.. I eventually passed when the lead z4 made a mistake.. (Going to upload the race tonight)
With out re-inventing the wheel per say Troy and Luchian, do you have a better idea of Car group list? I know it sounds like I am being lazy, but like I said, if somebody has done the work already.....why re-invent the wheel LOL
Found the chance to download,made simple test by joining the track in practice mode at same settings,before 64FPS,after 65FPS,so I gained about 1% on my GeForce GT 635M and even that most likely because of system restart,pretty useless in my case...
I like 0.7.0. version better... Think he improved some things but overall I see more bumps, worse trees, less grip overall. FPS count improved, but not that much
Yeah something is seriously off with 0.8.0 version, looks just like any other over-saturated video game now, doesn't have that feeling of 'beeing there' like the previous one..