after spending some time in netkar and going back and forth with LFS i found the distinct impression that in other sims the vehicle yaws as soon as you turn the steering wheel.
in LFS it seems like the sim wants the front tires to prove the car should be yawing and it waits for the feedback to come on a later update cycle. (i'm talking in terms of program design and how in the physics loop the steering angle affects the car.)
i think it's the reason LFS feels more organic: the forces that are produced by the tires are calculated and then applied to the inertia of the car (including rotational inertia of the tires which at speed damp the yaw as well). other sims are happy to yaw the car as a result of the steering angle directly.
what do you think? do you agree there is a delay in LFS compared to other sims? do you think there is an extra fidelity that is gained in exchange?
in LFS it seems like the sim wants the front tires to prove the car should be yawing and it waits for the feedback to come on a later update cycle. (i'm talking in terms of program design and how in the physics loop the steering angle affects the car.)
i think it's the reason LFS feels more organic: the forces that are produced by the tires are calculated and then applied to the inertia of the car (including rotational inertia of the tires which at speed damp the yaw as well). other sims are happy to yaw the car as a result of the steering angle directly.
what do you think? do you agree there is a delay in LFS compared to other sims? do you think there is an extra fidelity that is gained in exchange?