It most likely be that those are fast with one controller would equally be as fast with other controller types over time, I have seen it so many times with racers on bl1 that were getting close to 1.12.00 with mouse then changing to wheel and getting to that time again after a period of time
I think any limitations is with the driver themselves and not the controller
@ped7g I agree with you and that being able to move the fast in my experience seems to kill your tyres, it happened to me a lot when I first started to use a gamepad until I set the analogue steer smooth to a good setting
We had a perfect example of this on the CoRe Racing GT2 Team for the 2008 MoE 24HR @ AS5. We had one driver who didn't seem to understand the concept of smooth. They turned some really fast laps, but chewed up the tires badly as a result. ~4 laps before our top smooth drivers would have pit, they popped a tire and cost us all the time they gained and then some.
This is nicely said. You touched one of four advantages of a wheel to mouse (only regarding steering rates). Two others are having to constantly pay attention to in-game wheel lock position (i for example take a driver with white gloves to improve visibility) and inconsistently of getting in-game wheel lock to desired position without additional corrections. Forgot the fourth one, maybe later
This all is happening while racing ofcourse before anyone decides to tackle those arguments in a stationary car.
Few more things i wish to add. Steering rate with wheel is fast already with 720° lock, even more so when you realize that only 240° of it is useful with the exception of those tight hairpins for which there is always time to add and extra 60° on either side. I know this because, well what do you know I don't steer past 120° with correct driving and no hairpins, also, as smooth as i can. The one situation where you possibly must steer ultra fast and where precision doesn't really matter is excessive counter-steering after a mistake. Only then mousers have a large disadvantageous start as they have very few options to even prevent, and after, get out of that mistake.
About the ability to drive with lock-to-lock in 1 sec (only two degrees any mouser can precisely steer to); if you think that is an advantage, please tell me
Last thing I am thinking of now is about comparing controllers by comparing two or more drivers with different controllers but of different skill as well. Hopefully i don't have to get much into that. Let's just say that even comparing same driver but with different controllers is also bad.
It's probably best to find two or, better but harder, more drivers that use different controllers but have lots of similar laptimes over different tracks. Don't know, how about 0.1 sec difference / 1 min? That level of similarity. And then find a new situation where a mouse driver constantly gains an advantage and the reasons for it. I'd be open for discussion then, but it won't happen. I wouldn't want that either, it's better to beat wheelers with a shitty mouse