In case you wonder whats going on with mprEdit: I am still working happily on this tool. Of course i know that the next patch will support replay rewinding etc, but i still think mprEdit is a useful tool. Besides of that - it is fun to develop
And besides of that - I still have lfsTV reviving thoughts circling in my head, and to be able to do this i definitely need 100% understanding of mpr files.
I am already quite far with the next version (see below for list of important changes), but i will definitely wait for the Patch Z before the next release to make sure that mprEdit is 100% compatible with patch Z replays.
Major changes so far:
- I finished the transition to generate the header on-the-fly. This has the nice effect that i do not need to include all important events in the beginning of the replay. Instead the replay will look and feel exactly like it has been recorded with LFS. (this is the biggest change since it required a lot of changes under the hood and much time to demystify the mpr format. But for my future lfsTV plans this is needed and is definitely a cleaner solution than the previous workaround)
- Support separate Driver/Car selection for start- and end-event
- Add detection of Body damage as replay event (thanks to Scawen for providing some internal info about damage calculation !)
- combine event- and time-based splitting. If you select an event this will just set the startTime or end-time accordingly. So you can easily set the time to few secs before till after an event.
- Added an icon (thanks to [ZT] Orion !)
Some new things you will be able to do:
- Split a replay starting few seconds befor a BODY_DAMAGE event to see the crash again
- Just use mprEdit for replay analysis - It gives you the exact time of an event. Combine this with the patch Z replay functionalities to directly jump to that time.