That mindset is totally coming with people who weren't participating in the Early Access since november. But well, to be honest rF1 has 3 cars and only a pair of tracks in the default content, and those aren't that advanced, really feels like a few half-assed usermods. Of course that doesn't mean rFactor has a bad physics engine, just look at the NSX, Supra and whatever mods that guy made.
Try some of the good mods. Niels' corvette, supra, nsx. Then some other good mods: Historix, touring car legends. Or totally new games using that old "horrible" engine like game stock car.
And here is what the historix team actually is saying:
well mine used to be on 50 %,and drifting was awkward,than i put it on 0 and it was impossible to catch the drift. 900° tho. but before i changed i had no problem catching slides
No it's the slow motors. I don't use the Menu assist, but I've started leaving abs if the real car has it, so once on the track i don't touch anything, but in the menus it's all off (cept auto clutch and blip, cause two pedals).
What is the general consensus here? I have noticed that I am stuttering a little now, since the update, not major, but it wasn't there before. Is there any setting that any of you have changed to get rid of this. I am in no way maxed out now.
I have also read about this Nvidia Inspector....care to share any of your findings about this?
game seems to run better now with everything turned down for me than before the patch
except that the 911 GT3 (and my Alzen Turbo:shy now read with -5mm of ride height in the Box screen and can't drive anymore due to scraping on the tarmac ...
edit:
things like this show that certain Italian professionalism
I think he meant only "auto clutch, cause two pedals." But he just added that blip thing in a same sentence. But yeah I agree. If you are using left foot braking, then just blip with right foot and with right foot braking use heel-toe