Before Scawen finishes up the E patch levels, does anyone want any changes to the InSim interface?
Being able to change the client's PName would be nice.
As would forcing a control scheme onto a client.
Being able to change the client's PName would be nice.
struct IS_RNP {
byte Type; // Value TBA
byte Size; // 20
byte SubT; //
byte PLID; // PlayerID to Rename
char[16] PName; // PName to set for this player.
}
As would forcing a control scheme onto a client.
// Force Control Scheme
struct IS_FCS {
byte Type; // Value TBA
byte Size; // 4
byte Flag; // Following Bools are in a single Byte here; 1 = Allow, 0 = Disallow
bool Automatic = 1;
bool BlipShiftDown = 1;
bool BlipShiftUp = 1;
bool Keyboard = 1;
bool Mouse = 1;
bool Wheel = 1;
bool Sp0 = 0;
bool Sp1 = 0;
byte UCID; // ClientID to Force Control Scheme Onto.
}