Please update the mouse input and probably input in general so that it is not lost when LFS runs at high FPS.
Was told to post in test patch but then, no feature requests there so posting here.
Input is buggy when LFS runs high FPS above 200.
Also mouse sensitivity especially for steering is missed since LFS was released, WHY? Please redo the mouse input and allow ingame mouse sensitivity adjustment. It's still running the 90s style mouse input where mouse sensitivity is handled by Windows itself, problem is Windows has only a few settings that are worth using, 6/11 = 1, 4/11 = 0.5, 3/11 = 0.25, rest is useless and produces skipping and lag and other irregularity in mouse movement.
Having ingame sensitivity would grand because it is quite a basic feature and not all mice can be adjusted with special mouse software to match the screen resolution and mouse sensitivity with different screen resolutions. Updating to a higher resolution means a loss of ingame sensitivity.
There is a bug thread already with more info about it but no one replies there.
Do you have a bug tracker or feature request tracker where we can add?
Was told to post in test patch but then, no feature requests there so posting here.
Input is buggy when LFS runs high FPS above 200.
Also mouse sensitivity especially for steering is missed since LFS was released, WHY? Please redo the mouse input and allow ingame mouse sensitivity adjustment. It's still running the 90s style mouse input where mouse sensitivity is handled by Windows itself, problem is Windows has only a few settings that are worth using, 6/11 = 1, 4/11 = 0.5, 3/11 = 0.25, rest is useless and produces skipping and lag and other irregularity in mouse movement.
Having ingame sensitivity would grand because it is quite a basic feature and not all mice can be adjusted with special mouse software to match the screen resolution and mouse sensitivity with different screen resolutions. Updating to a higher resolution means a loss of ingame sensitivity.
There is a bug thread already with more info about it but no one replies there.
Do you have a bug tracker or feature request tracker where we can add?