This is cool, the new design and the encouragement of the people!!
Well, I will start as soon as possible. I'm working on a new vídeo for an enterprise and when it's finished I will work hard on Live for Speed as I did at now.
The standard of the work will be more professional. There will be new addons, of course and if the community wants I can work in the new track textures.
The photorealism is the minimal stage and standard. For my, the reference are the Fern Bay textures, tyre tread pattern, FZ Textures, the reflections and landscapes from the previous works, nothing more. Other jobs that previously I did, didn't meet these standards.
The progress of the work will by published in this forum, in this thread concretely, and the final works in my blog (jmorrigan.com). I will release each addon for subtract time of the development. I think it is better for the feedbacks and improvements.
As always, sugestions, flames, criticism, for me, are welcome. Please feel free to talk about whatever you want. (In the RP 2012 the criticism makes the diference between the work of the first months and the final months thanks to Wildstyle, TVE and Bose321).
I'm working in the RP 2014 (review of all my work).
The very early tests. Testing the illumination on the discs.
Current work:
- Brake discs and Calipers. Stage 1 (Will be released when it's finished).
- Tyre tread pattern and sidewalls. Stage 2 (Will be released when it's finished).
Note: On the second pic I have put sydewall instead sidewall. I'm sorry.
Brake Disc for the XR GT Turbo, FXO Turbo and RB4 GT.
(I was thinking seriously made textures for the RB4 GT).
Next._
Brake disc for all the cars and brake Calipers.
Why I post the preview and the texture (even size of the texture)?
Because I'm not an expert or mechanic. If my idea is unrealistic, please, make the feedback / suggestion. This year I prefer to work this way. I think the community can appreciate it and work with me in this nice project (improve all the texture in this fantastic "indie" simulator).
If you have a feedback or suggestion always with a real pic or video reference.
Brake disc for FXO Turbo, RB4 GT and XR Gt Turbo completed._ Tested ingame.
LFS VIEWER
Next._
Brake disc for all the cars and brake Calipers.
Why I post the preview and the texture (even size of the texture)?
Because I'm not an expert or mechanic. If my idea is unrealistic, please, make the feedback / suggestion. This year I prefer to work this way. I think the community can appreciate it and work with me in this nice project (improve all the texture in this fantastic "indie" simulator).
If you have a feedback or suggestion always with a real pic or video reference.
So, if I understand correctly, RP 2014 will be a full update/rework of your previous RPs, but RP 2012 will still be "required" in some way?
Ok, one day there will be some install instructions I guess, I'm asking just out of curiosity.
Hard to explain to me, by my english limitations. Perhaps I need the Martins help. Hehehehe.
The RP 2012 are the Fern Bay textures. My best job so far(and alot of hours).
The previous works was made in various stages(for example the reflections).
I mean each RPs are different works of each ._
Rp April 7th 2009 Brake calipers and discs, tyre tread pattern, skies, unrealistic reflections, backgrounds, music theme (revolution Void) and sidewalls.
RP August 28th are High resolution textures and Skins for the FZ50.
RP June 20th 2010 are landscapes, skies and realistic reflections.
RP 2012 are high resolution textures for Fern Bay.
Improved the illumination on the discs and calipers. Reflection on the discs compatible with all the wheels by a optical effect. Better shadows and brightness compatible with all the illuminations of the day. Calipers has been integrated with a "3D" effect and has been improved the illumination. Tested ingame.
Ingame shots (All the rest of textures are original).